Double ups/ Double downs

Thursday, September 27, 2001 7:49 PM
Hey.. I've been reading this site for awhile, but I have not posted since I didn't have anything relevent or inquiring to say... But I thought of something...

Everyone says how the double dip on the Jackrabbit in Kennywood provides awesome airtime... but do all double downs do this? Having never been on a double down, I would assume so... Why aren't  these airtime-intense drops more common if this is infact true?

I have been on a double up; the Villain at SFWOA.. no big deal there...

can someone explain double ups and double downs!?

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Spelling and grammer does not need to be corrected if the message gets across!

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Thursday, September 27, 2001 7:56 PM
Double downs create more airtime because the trains are traveling at a fairly high speed, and it goes through the second drop and tries to pitch the riders out of the trains.

Phoenix has both a double up and double down.

I don't know why more coasters aren't built with them because they are a rarity.

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Mayday - Memorial Day Weekend - Nonpoint, Nickelback, Oleander, Staind
Ozzfest - June 8 - Drowning Pool, Papa Roach, Linkin Park, Disturbed, Black Sabbath
Awake Tour- June 15 - Darwin's Waiting Room, Puddle of Mudd, Deftones, Godsmack

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Thursday, September 27, 2001 9:05 PM
I understand Boss has an excellent double-down, but I can testify that KW's JackRabbit provides excellent air.  Villain, I loved - never seems to get the recognition it deserves IMO.  I'll get Phoenix in two weeks!!!
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Son of Drop Zone - PKI CoasterCamp I Champions!!!
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Thursday, September 27, 2001 9:19 PM
As to why there aren't more...good question, the only reason I can think of is the amount of track they take up. The entire point on the up side is the feeling of being "jammed" into the bottom of the second up and then yanked over the top which can give some air...the down is all about nasty air though, you're already getting airtime on the first drop and then get shoved into your seat on the short flat section and then get yanked even harder down the second half...unbelievable! Phoenix as mentioned above has both and has them *back to back* while the Boss' double down is *the first 2 drops*...haven't ridden it yet but plan to stop by next year during SRM 2002 weekend and I can't wait! Sit in the back of any train with the element and feel the insanity though...particularly on the KW Jack Rabbit....survey says Double Down with tiny leather strap holding you in from the back seat after a heavy rain has to be good! And it is! :-)
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Thursday, September 27, 2001 9:35 PM
Hey y'all!

    Yeah, the Boss' double down is really awesome. The straight section between the 2 drops seems kinda long, though. But while your on it, I don't think it seems very long! lol My advice for the Boss: sit in the very front! The very back is really good, too, but the Boss can be really rough sometimes. But it is probably my fav woodie! But, don't let the Boss cast a shadow over the rest of the park, SFSTL as a whole is good, too! We do have a clone, Batman, as well as a semi-clone, Mr. Freeze (there are only like 2 of them), but we also have a few very unique rides! Screamin Eagle is very unique, and I believe it used to have a double-up, but they took it out. Who knows why they did that! We also have one of the coolest names for your basic scrambler, SHAZAM! And it has a cool color scheme to match! lol Umm...sorry I kinda got off topic with this post! lol When I start talking about SFSTL, I really get into it! lol

                          ><> Aaron <><

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Manatees
Douglas'
Anne Hutchinson's
Q*Berts
(It's a CENTRIFUGE thing!!)

John 3:16

Ronaa Roo

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Friday, September 28, 2001 3:33 AM
Phantoms Revenge has THE BEST double down I have ever been on. First it throws you out of the seat, then it slams you into the seat, then it tries to rip you and the lap bar out by throwing you into it!

It is awesome!

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-Xtreme Theme
http://xt.thrillzing.net

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Friday, September 28, 2001 3:39 AM
Viper (SFGAm) has a double down. Best part of the ride. Zeus (Big Chief's) has both a double up and double down. The double up produces nice positive Gs, but the double down sucks! It doesn't give you air time, instead it gives you bruises if you ride too much. Other than that part of the ride though, it's great.
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Hey, SFGAm management, can I buy a couple cages of Sky Whirl?
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Friday, September 28, 2001 3:43 AM
Another really good double dip can be found on the Viper at Six Flags Great America. TRBiggar must have been typing at the same time and hit the submit button just before I did because the reply that TRBiggar made was not there.  LOL!  Kudos TRBiggar.
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Yes, I want my Deja Vu and eat it too!

*** This post was edited by beast7369 on 9/28/2001. ***

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Friday, September 28, 2001 4:27 AM
The Grand National at BPB in the UK has two double downs and they are both sweet! I just love the way unsuspecting riders with their arms in the air soon grab hold of the lap bar in fright when the hit the 2nd part of the drop.

The front seat of the Phoenix provides 4 lots of air on the double-up double down, but in the back you only get air on the double-down. However, the best air comes on the crest of the turnaround immediately after the double up! _-_-_

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Let the world know your Top 10 Coasters at http://www.coastergrotto.zzn.com

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Friday, September 28, 2001 7:15 AM
In essence, the drop on Raging Bull in the back seat is a double down. It is phenominal.

The beauty of Jack Rabbit is the restraints (or lack of them!).

And Phoenix uses buzz bars. There's an eternity between you and the lapbars.

I may be able to illustrate how double downs feel;   like the supports under a floor give way, and the floor starts to sag (first drop), then falls completely out (second drop).

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So many coasters - so little time.

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Friday, September 28, 2001 7:29 AM
Okay, the hostyl perspective on Double ups/Double downs: (opinions of this madman ONLY)

KW Jackrabbit- double down: SUCKED. Sat near the front and totally missed it. Would not have known it was there if GregLeg hadnt told me.

KW Phantom's Revenge - double down: FANTASTIC. Sat in the back, had no idea it was comming. Best part of the ride

HW The Legend - Double up (well sort of anyway): BRUTAL, much like the rest of the ride. Really thrilling.

SFA Wild One - Double up and Double Down: FAIR. Neither is anythig spectacular, but the DDown is a little better.

SFStL Boss - Double Down: DECENT. Better in the back, but the flat section is so long it's almost like two unrelated drop rather than one.

I've also been on Viper @ SFGAm many times, but I really wasnt paying enough attention to notice a double down.

All in all, I like them both. Not necessarily because I feel they are great elements, but moreso because they break up the monotony of camelback after camelback.
lata,
jeremy
--who is sure he's missed a DU or DD in his track record

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Friday, September 28, 2001 8:26 AM
Like almost everything, double ups and double downs depend largely on how well they are done.  They are often more sensitive to where you are sitting in the train than most other elements.

The Phoenix at Knobels has the finest double ups and downs that I have ridden.  Sit in the front car and hang on.  The bar has enough clearance and the air time is bif enough that you will actually stand up involuntarily if you don't hang on.

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Friday, September 28, 2001 8:57 AM
Jeremy... you need to give Jack another spin in the back seat. I can assure you that you won't be disappointed with the performance of that double-down.

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Jeff - Webmaster/Admin - CoasterBuzz.com
"From the global village... in the age of communication!"
Watch the grass grow!

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Friday, September 28, 2001 9:58 AM
Jeff, I'd love to, but from my understanding, you cannot wait for a certain seat. I most assuredly *wanted* to sit in the back, but was under the impression that it was mere luck of the draw. Honestly, I wouldnt ride time and time again with only the *chance* of getting the back. Not with the great Phantom's Revenge nearby. I'll likely give JR one more spin the next time I go back (whenever that may be), but if I'm not impressed then, I'll just go over to PR or the dark rides and chill :).
lata,
jeremy
--who needs to ride KWs T-Bolt as well
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Friday, September 28, 2001 10:22 AM
Jeremy-You may also want to give a solo ride a try.  My friend and I went over the summer, and after our first ride together his impression was much like yours.  We later rode in seperate cars, and with the extra room his reaction was much more positive.   He still talks about it a month and a half later, and he's by no means a "nut" like any of us. :)
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Friday, September 28, 2001 4:01 PM
Jack Rabbit's double down is great, I was very surprised. Phantom's Revege's is absolutely insane, perhaps the best airtime moment of any ride I've been on. Viper has a great double down also, it produces alot of air.
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Bull rides: 103
Batman rides: 61
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Friday, September 28, 2001 5:37 PM
Shivering Timbers has a double up that really isn't very powerful positive G wise, but is amazing in the fact that it still provides airtime on the way down.  It is the slowest hill and still provides great airtime!!!!!  Got to love those Timbers.
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Please disregard anything said by me that is incomprehensible, incoherent, or just dumb. I am and will be drained from the arduous school year, thank you!
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Friday, September 28, 2001 5:55 PM
Amen to that Craig! Also, if you ride in the back of Timbers with a newbie, they can't see it coming. Its really cool to see the look on their face when they prepare for another fall, but really take another trip up.

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Kara
403 Laps

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Friday, September 28, 2001 6:21 PM
dude, i road JR by myself both times and it was great, once in the front, and once in the NEXt to last seat... darn GP stole my seat! i wanted to ride it in the back, but it was still great in the next to last seat...

when you're by yourself there is a crap load of room to float around in on the DDo

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Founder of Juggalo Coaster Club. JCC

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Friday, September 28, 2001 6:27 PM
Which portion of The Legend are taking about that has a double-up? I rode it, but I didn't really notice one...

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Mayday - Memorial Day Weekend - Nonpoint, Nickelback, Oleander, Staind
Ozzfest - June 8 - Drowning Pool, Papa Roach, Linkin Park, Disturbed, Black Sabbath
Awake Tour- June 15 - Darwin's Waiting Room, Puddle of Mudd, Deftones, Godsmack

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