Are there any inversions on Superman: Ultimate Flight at any of the three parks that have them, or on AIR? If so, where?
Think about it. On these rides how do you identify an inversion? When is the train upside-down?
--Dave Althoff, Jr.
*** This post was edited by chris 7/30/2003 12:47:02 PM ***
I would call an inversion any single element that turns the ride in the oppisite orientation it is traveling in and then back again. Although if thats the case wouldn't the horseshoe on the Vekoma's be an inversion?
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If given the choice I'd choose a hamburger over a hotdog anyday of the week.
Later,
EV
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"Here's the thing about living in the past. If it was so good, then how come it didn't last? If it helps you, I'll put it in a phrase. Those were the times, but these are the days." - The Human League
but on the Vekoma versions...is the 'normal' position of the train above or below the tracks? It loads above but spends a majority of the ride below... ;)
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--George H
---Currency tracking experiment... http://www.wheresgeorge.com (Referring to The "George" on the $1 bill - Not Me)
j/k - I really enjoy the Vekoma Flyers a bunch.
*** This post was edited by chris 7/30/2003 12:54:23 PM ***
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Formerly PittDesigner (graduating soon!)
Lifelong fan of all Impulses!
--Brett
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A day is a drop of water in the ocean of eternity. A week is seven drops.
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Beaver, its whats for dinner:p.
During the pretzel loop riders are upside down during the barrel roll before the breaks riders are put more through a turn rather then an inversion. On the Vekoma versions. To think of it is really one real inversion as well which is the backwards loop. The industry as well enthusiast and general public all have different takes on it I suppose. I think the reason parks make it seem like more inversions to hype the ride more.
Inversion 1:Top of the lift/Turn back onto your back before the loop
Inversion 2: Loop
Inversion 3: Turn back to flying after loop/first half of first barell roll
Inversion 4: Second half of first barell roll/first half of second barell roll
Inversion 5: Second half of second barell roll/pullout of helix
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Summer 03-CP, HP, SFDL, SFNE, SFWOA, and SFGAm.
*** This post was edited by Touchdown 7/30/2003 1:24:19 PM ***
They count 8 as:
1 flip at top
2 Horseshoe
3 half flip before loop
4 loop
5 half flip after loop
6 barrel roll
7 barrel roll
8 half flip before brakes
Using that logic there shoudl be 12 inversions
1 flip at top
2 half horseshoe
3 half horshoe
4 flip before loop
5 half the loop
6 half the loop
7 flip after loop
8 half flip
9 half flip
10 half flip
11 half flip
12 flip before brakes
I think the general consensus should be that at the most X-Flight has 3 inversions and S:UF has 2.
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If given the choice I'd choose a hamburger over a hotdog anyday of the week.
MagnumForce said:I think the general consensus should be that at the most X-Flight has 3 inversions and S:UF has 2.
I think ignoring all marketing ploys that that is how most people see it :)
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www.coasterimage.com
Dorney Park Visits in 2003: 15
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Summer 03-CP, HP, SFDL, SFNE, SFWOA, and SFGAm.
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If given the choice I'd choose a hamburger over a hotdog anyday of the week.
How many inversions does X have? How do you count the inline twist with the seats turning at the same time?
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A day is a drop of water in the ocean of eternity. A week is seven drops.
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http://www.eecs.umich.edu/~bnoble/
Air - technically 0. If I am wrong where does the rider actually do a complete 360 degree flip in orientation as they do on the pretzel loop of SUF.
X-Flight - technically 1 - only in the loop does the riders orientation flip them on a vertical axis. If one does not count this as an inversion then nothing on any roller coaster can be considered an inversion.
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Zero G Thrills - Moved and Improved
*** This post was edited by beast7369 7/30/2003 4:01:09 PM ***
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