Thanks,
DMC
A day at the park is what you make it!
CP was amazing, going back next June to ride Maverick
Merging people from virtual and regular queues, along with handicapped-access, is an art. Disney seems to have one of the best systems. But they've been at it awhile... ;)
Pale Rider said:
Unforunately, SFA has the pre-designated fastlane seats where you get to sit there and take the dirty looks and sometimes verbal abuse from those waiting in the line for that seat.
My home park is Six Flags Marine World and their Fast Lane seems to vary from hour to hour depending on who's working the line, (maybe a staff issue?) Sometimes they take your tickets from the entry point of the station, and then you get to choose the row you want to ride in and wait in line till you reach the train. Other times it's like what was said in the quote above and you automatically get assigned a row and load before the GP gets onto the train.
So not to get to far off the original topic but I've been to a bunch of SF parks and noticed most of them stay consistent on their fast lane/Q Bot policies, (for the most part.) Has anyone else run into the same issues I see from weekend to weekend at SFMW? *** Edited 7/25/2005 12:25:42 PM UTC by New Bay***
What system does SF New England have? Going to be stopping there next Monday or Tuesday and wondering what to expect.
CP was amazing, going back next June to ride Maverick
rollergator said:
Merging people from virtual and regular queues, along with handicapped-access, is an art. Disney seems to have one of the best systems. But they've been at it awhile...
It's not so much that they've "been at it awhile" but rather that they actually think out the process and will even re-design the queue. Where as many of the other chains just slap in a merge wherever they can (including up the exit).
lata, jeremy
zacharyt.shutterfly.com
PlaceHolder for Castor & Pollux
The exit ramp thingy is a total pet peeve of mine....if you're going to have handicapped access up the exit ramp, AND you're going to use that path for your virtual queueing/fastpass, etc...make your exit path WIDE enough to handle it...
And for the love of God, do NOT allow non-riders to stand RIGHT at the exit gates....people DO need to get off the ride BEFORE other people can enter...
SLFAKE...check your PMs... ;)
You still have Zoidberg.... You ALL have Zoidberg! (V) (;,,;) (V)
Pale Rider said:
Unforunately, SFA has the pre-designated fastlane seats where you get to sit there and take the dirty looks and sometimes verbal abuse from those waiting in the line for that seat. Besides that, it's a pretty good deal on a busy day.
Yeah... A better solution would be to hang the signs above the Fastlanes.
rollergator said:
Queue design is *SO* important...of course, spending a lot of time at SFA means you know how NOT to design queues, LOL.
The park is doing some work on there queues, rollergator. They've redesigned the queue for Wild One and Superman. Roar's queue is fine and I'm hoping JJ will be next. If you look at how they designed Penguin's Blizzard River (PBR) I think they finally took the course in Amusement Park Queue Design 101. LOL!
A day at the park is what you make it!
SLFAKE said:
In a related question (that I was going to ask until I saw this thread)...What system does SF New England have? Going to be stopping there next Monday or Tuesday and wondering what to expect.
They have Q-bots
When I was last there, they had trouble filling rows on every major coaster but the SLC...and this was with considerable waits! Just those looking for the front or back were forced to BLOCK the queue and prevent guests from filling in the empty rows. Given how MUCH I yelled about their queue design, not TOO surprised they finally broke down and took the class... ;)
SLFAKE, check your PMs... :)
rollergator said:
Good to hear coasterguts. I'm sure the board ops get really tired of telling the guests to either MOVE down to an empty row or at least allow others to do so...
Yeah... It freed them up to more frequently tell people to
1) Do not sit or lean on the hand rails
2) Do not sit or lean on the air gates (doesn't help, I still think this is the majority of the reasons the rides stop working during the day)
3) "Go Back!" or don't go over or under the hand rails.
:)
A day at the park is what you make it!
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