joshua
http://capital2.capital.edu/admin-staff/dalthoff/blocking.html
It's not perfect, but it works.
No ride uses pseudo or pseudo rolling blocks.
But then again, what do I know?
If you can't stand the heights, get out of the line.
Jeff - Editor - CoasterBuzz.com - My Blog
-Matt
Most of them in the station are located in the block reset position. If you look at the ride closely at night, you can see amber LEDs light up when they are switched on. The only place on the train that activates them is a plate on the inside of the last right wheel assembly.
There is another row near the top middle of the track which is switched on for the length of each car. There are 2 other positions only used in the launch position.
There are some used on the transfer table, airgates, lapbar release contacts, low zone gates, and probably a couple other places.
There are many more limit switches used.
Decending brakes, decending drive tires, transfer, and hydraulics are where these are used, mostly for the brakes though.
TTD could be operated like MF's blocks without running at a higher speed. In that case, there would only be a need for 2 block resets per block. That would be 18 as opposed to the current number of around 120.
I don't know exact details, but TTD was intended to run the trains faster than they do now. The inverters usually run at 35Hz which is about a fast walk. Inverters usually are capable of 120 Hz. I can pretty much rule out they were going to use 120 Hz as that is over 15 MPH. The problem is that the trains don't run as they calculated. The curve in the unload station is simply too tight. The drive tires cannot reliably stop trains in position as they had planned for. The reason is the tires do not make static contact with the train 90% of the time. They also have a short life. This is why it hasn't run as intended since 2003. As of right now, TTD uses regular blocking and wastes many sensors.
-Matt
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