Deja Vu valley IN game

I was playing the SFMM park I downloaded from CBG and I was running that park for a long time and a message popped up that said Deja Vu has broken down. So I go over to see what the problem was and it said Brake Failure. So I watch the train go through the station and go up the spike with the lift, but the lift didn't catch it and the train got through the cobra roll alright and the loop, but when it came back it go stuck between the loop and the second spike. This also happened on my Chiller recreation where the train got stuck in between the zero-g-roll and the tophat. I guess this game is more realistic that some people make it out to be.

Well, although it is realistic, all you have to do is close the ride and the people on it will come out of the exit. Too bad you don't have to really evacuate them. Then it'd be very realistic.

*** This post was edited by Darth Saambe on 1/7/2003. ***

That's True, Have the CRT(Coaster Rescue Team) of somthin like that come and actually take the peeps off.

Jeff Hardy Master of Swanton said:
That's True, Have the CRT(Coaster Rescue Team) of somthin like that come and actually take the peeps off.

yes and then you would see them climb up the coaster with safty gear and have those portable lifts that rise up and they would let them out one by one. you get the idea

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Whats red yellow and blue at SFGAm...???

*** This post was edited by Blinkcoaster on 1/7/2003. ***

LOL, has anyone tried running Deja Vu in the SFMM scenario (the one that came with the game) & had it valley yet?
I can't find the SFMM recreation in Coaster Buzz games.

Its included in RCT2.

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SFNE Central- Online Six Flags New England Resource
Devoted Intamin Lover for Life!

Actually, if you wanted it to be really realistic, the ride would have to be down for 3 months after valleying ;)
Actually, I've had one of my original coasters valley mid game on a rainy day. What was interesting is that I let the train roll back and forth between the two elements for nearly an hour... and the train never stopped moving. Oh well.

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Jes
Jes's Roller Coasters DJ Jes
Six Flags Worlds Of Adventure 2002 Ride-Ops Crew (Have Fun Trying To Find Me!)

Sawblade5's avatar
At least I made a version of Deja VU that is valley proof. I had break failures on it but it never got stuck. I guess I will have to post the track on CB Games when I get it off my laptop. It is complete with Evac Platforms inbetween the Cobra Roll and between the Cobra Roll and the Vertical Loop. Do I need to add one between the loop and the lift hill?

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Chris Knight
I can't decide is it BGW or SDC/CC.

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