That being asked, what defunct coasters created contoversy and/or rumors to run amuck that you remember? Hercules? Drachen Fire? The Bat? There has to be a few good tales out there...
Most enthusiasts seem to regard Herc as one of the worst woodies ever. I am one of the few who enjoyed it even in its well-beyond prime. It wasn't great (when I rode it), but it was still a woodie. :) *** Edited 4/15/2007 8:29:32 PM UTC by Acoustic Viscosity***
Long live the Big Bad Wolf
This coming from someone who loves wooden coasters. Hercules even had a mildly interesting layout, but the ride honestly stunk. It was rough, and apparently expensive for the park to maintain.
"You seem healthy. So much for voodoo."
The only bad part for the few people who liked the ride was that the park gave absolutely no warning when the last day of operation would occur. That didn't sit well with some enthusiasts.
I did ride it in 97' however, and it was actually pretty good and rerideable. Hercules had two really good parts. The first was the rapid curved drop towards the lift hill. The second was the drop off the lift into the the highly banked turn over the pond. I believe the drop under the station was good as well, and that's where the ride seemed to die.
I totally agree that Hydra was a poor replacement.
Bolliger/Mabillard for President in '08 NOT Dinn/Summers
How bout the BEAST event though it wasn't Dinn Corp. It was Charlie Dinn who oversaw it's construction
Chuck, who says all Predator needs is a set of Gerslauers :)
Don't get me wrong. Personally I like Arrow multiloopers such as KDs Anaconda but a hyper doesn't need loops.
We all know what happened. Out went the loops and the two big drops stayed. The reincarnated coaster, Phantom's Revenge, now features airtime instead of head over heels action.
Steel Phantom was considered a revolutionary coaster due to its second drop being the taller drop and the lead-up to the second drop from the first drop. The park truly thought that no one would ever beat their speed record because of that first drop generating a lot of speed into the upwards hill before the second drop.
But, it's bad reputation came about due to roughness. Remember, the train was traveling around eighty-miles an hour or so when it hit the vertical loop--and it still had more twisted inversions to go after that. For a lot of people, that was far too fast to take the Arrow inversions and lots of headbanging ensued.
I don't remember if it's rumor or fact now, but I seem to remember talks of trashing the whole coaster for something new, and that wasn't sitting well with some people.
When the original artwork of the changed design came out, the uphill section before the second drop was going to be a double-up. I guess they decided it would've either a) killed off speed or b) wasn't necessary.
But.... Arrow was a bunch of crappy, lazy designers and engineers. (Remember when I said that in a long and more thoughtful post and no one could come up with a valid disagreement/argument?) I have a great Phantom example. I heard it straight from Toomer's mouth that on the first test run the train came back to the station something like 17 or 18 seconds faster than they thought from their calculations. That's huge...not even in the ballpark!The first loop also pulled Gs that WAY exceeded what the riders were to be subjected to.
Their calculations were WAY off. We all know they then added those very hard brakes before the loop to try to make it more reasonable.
Anyway....there wasn't a lot of love for the old Phantom....I was at the ACE event right before it closed. In ERT most people literally took one last ride, said ouch, and went and rode something else, despite no waiting.
Phantom's Revenge.....man I love that ride.....
Resident Arrow Dynamics Whore
It's ashame that such 'famous' coaster designers, Dinn and Toomer (well, Summers) came up with rides that were very very obviously, well to a teenage coaster geek at the time, just not gonna work. I remember 'tresspassing' great america in '87 to get pics the new 'shockwave'. wow, a demon loop put up 100 feet in the air.
I rode Steel Phantom during the '91 ace coaster con.. it was rough. we gotta few 'brakeless' rides during ERT and it was literally like a cartoon. it was so fast, it actually didnt give time for 'headbashing'. you were plastered once you hit that first loop. and the corkscrew shook very visibily (you shook me for those following the zeppelin thread ;) when the train went through. same thing happend on the shockwave at great america. those corkscrews just rocked back and forth ... there were 'rumours' about arrow tellin the park not to run if w/o the trim break on the block break - which they eventually did.
after all these huge wooden 'problems' (colossus, american eagle, hurcules, giant and mean streak) you would think that someone may notice (sorry john pearce).
I think john allen said it best "if you go over 100 feet, your looking for problems." cornball express, kennywoods rides, GA viper, seems he knew what he was talkin bout ;)
And when SOBeast was being built, anyone with half a brain could have just saw they were really askin for it.
Anyone remember the Timber Wolf when it first opened? my gosh! my first ride was at night. it was unreal. now its a hunk of junk.
good think im close to cornball :)
I'm the twisted one who would say Steel Phantom would still rank among my 20 or 25 favorite coasters of all time.
Of course the trade-off is that Phantom's Revenge would rank among my top 3 or 4 coasters of all time.
So I guess it's all good in the end.
As far as Hercules, I had horrible rides, I had bad rides, I had 'meh' rides, I had pathetically average rides, I even had kinda-not-as-bad-as-it-should've-been rides on that coaster. The problem is that I never got a good ride on it.
Hydra may be a run of the mill, tame, forceless B&M floorless, but it's still a better sitting in that spot than Hercules ever was.
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