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While I wouldn't consider it part of the definition, I also think of a hyper as a coaster which relies on speed and air time for its excitment rather than inversions.
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"Duff Man Says... Ohhh Yeah!"
Current Favorite Coasters:
1)Raging Bull 2)Millennium Force 3)Medusa (SFMW) 4)Vertical Velocity (SFGAm) 5)Dueling Dragons (Ice)
Different people have different opinions, as expressed in this thread. It's one of the grayest areas in the coaster world. Whatever you consider a hyper is up to you, really.
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Matt Lynch, "It just keeps getting grayer and grayer and grayer!"
Co-Webmaster : Kennywood Boulevard
If I had to choose, I'd say that Jim Fisher just about hit it on the head:
"My functional definition is a coaster which is a complete circut coaster that is either 200 feet tall or has a 200 foot drop. Phantom's Revenge at Kennywood is a good exapmple of the later criteria. It is only 160 feet tall, but it has a 228 foot drop due to its use of terrain.
On another note, remember Velduanga, the terms mega coaster, hyper coaster, and giga coaster are not there to describe the ride itself, but to classify it's height, thus excluding inversions.
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"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." Kristian Wilson, Nintendo, Inc, 1989
Closed topic.
