Associated parks:
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So now you know what I had to go through to bring you this trip report. Now, on with the report.
SFoG......
I drove through the densly forrested Atlanta suburbs until I found the highway to SFoG. Upon arrival I noticed that there weren't too many parking ticket booths like at SFoT. I made my way into the park with my SFoT season pass and rented a Q-bot. Best 20 bucks I ever spent. This amazing little device let add every coaster in this park (including Deja Vu) to my track record on a crowded day in only 5 hours. This left time to ride S:UF one last time.
With my Q-bot in hand I made my way around the right side of the park. I came to Acrophobia and put my Q-bot in the slot. It vibrated and told me that I could ride Acro in about 45mins. I next went to Deja Vu and noticed well over an hour wait. Needless to say I used Q-bot again and went on to the park's newest sensation, Superman: Ultimate Flight!
The wait for S:UF looked to be in excess of an hour and the Q-bot terminal hadn't yet been installed on the ride. So I decided to save it for last. I went on to the park's best woodie. The Georgia Cyclone. Only a 10 minute wait.
Georgia Cyclone: Dogleg woodie..
This ride is fast and furious with good air on the hills. Good head choppers after the trunaround. Dogleg layout made for an almost twisting style as opposed to an out and back. A bit rough, but not too rough. A good fun airtime filled hunk of wood! Rating 8 (on scale from 1 to 10)
Next up was the Mine Train.
Dahlonega Mine Train: A rather boring mine trian ride. I really didn't like the layout at all. Too herky-jerky at times and not very intense. I suppose it's ok for the kiddies though. Rating 4
I had just gotten off DMT when my trusty Q-bot started vibrating. It informed me that it was time for a ride on Acrophobia. As I went up to the ride's Q-bot entrance the lady op told me that there was one seat left on the next ride. I took it. Now, before I can say anything else I must first tell you that I was wearing my Titan T-shirt from SFoT. One of the ops noticed my shirt and began bombarding me with questions about Titan and SFoT. In fact, this nut of a ride op kept yelling questions up at me even as the seats were on their way to the top of the tower. When the seats reached the top and leaned foward for the drop, I could see the op down on the ground waiting for me to come back down so he could continue bombarding me with questions. When I got back down not only did he continue asking me stupid questions but this time he even got all the other Acrophobia ops to join in the fun. I answered a few of their questions as I made my way towards the exit. As soon as I reached the exit I excused myself and hurried away from the ride!
Acrophobia: Intamin Gyro Drop...
HOLEEEEE CRAP!!!! This has to be the scariest thing I have ever been on! You are seated on a small bicycle seat like the ones on stand up coasters, only smaller! You are then carried up over 200 feet to the top of the tower. When you reach the top the seats lean foward so you are forced to look at the ground below. This causes you to shift foward on your bicycle seat giving you the utterly terrifing sensation that you are going to slip out of your seat and fall to your doom. My crotch was actually resting against the seat belt which attached the seat to the reatraints! You are left hanging there for long agonizing seconds as you ponder what's to come next! Then it happens! You plummet towards the ground causing your stomach to feel as if it's tearing out of you! The ground comes rushing up and it looks as if you aren't going to stop! Closer and closer the ground comes, PLEASE STOP!! Then you come to a sudden stop at what looked like only a coupla feet from the ground! The most utterly terrifing ride I have EVER been on! Rating 10!
Afterwards, I headed for the parks stand up coaster, the Gerogia Scorcher. I noticed there was a pretty good line so I Q'ed up. I also Q'ed up for rides on Batman and Mind Bender. I decided to get a bite to eat while waiting for my next ride and went in to the Mcdonalds. No sooner had I finished my Big Mac than my Q-bot vibrated and announced "Deja Vu, Next ride soon!" I hurried down to where the ride stood in the Lickskillet section. (Lickskillet?!!!) As I entered the Q-bot line I noticed that quite a few others with Q-bots were also waiting. I ended up waiting about 30 mins, but nothing compaired to the 3 hours I would have waited otherwize.
Deja Vu: Vekoma Giant Iverted Boomerang: Man, what a ride! It's a shame this ride has so much down time. I was fortunate that it was open the day I visited. I would like to point out that I don't think would ever have had the time to ride this if not for my trusty Q-bot. The ride itself starts with that climb straigt up 90 degrees backwards. Leaving you resting against your restraints. A sensation similar to Acrophobia. Then you drop back through the station into the Cobra roll and vertical loop and back up another 90 degree lift. Another drop, backwards this time, through the courst again. Excellent g's through the elements. I detected a bit of head banging, but nothing to serious. The ride has good speed and is very intense on the foward leg. The backwards leg seems less intense but fun nonetheless. Rating 8
Next, in order. came Georgia Scorcher, Mind Bender and Batman.
Georgia Scorcher: B&M Stand up: I'm sorry, but this ride hurt too much to be any fun. I understand now why stand ups are considered a dying breed. What's more, the ride ops did a terrible job of helping people get in the right position for riding. The op locked the seats while my knees were still bent. I wound up riding on my crotch throughout the course, which consisted of a vertical loop, a number of banked turns and a helix. These elements might have been fun if I weren't hurting so much. Rating 5
Mind Bender:Intamin Shwartzkopf classic. This coaster is billed as having three loops. But I could have sworn that last loop was a helix, oh well. The ride itself seems to lack any intensity through the two vertical loops. The intestity does, however, pick up in the nearly horizontal loop (I still say it's a helix). Furthermore, the ride doesn't have one hint of airtime. Aside from the loops it consists of nothing more than several banked turns. I much prefer the Shockwave at SFoT to Mind Bender. Rating 6
Batman:TR. I had an eerie feeling as I rode this clone. The track is black as opposed to yellow on the SFoT version. A park employee had been kicked in the head while stand in the restricted area of this ride. I still felt as if his ghost was haunting the ride. Maybe it was just something I ate. The ride itself was fast and intense. Typical Batman clone. Rating 8
I decided to go to Ninja next since it was a walk on.
Ninja: Vekoma looper: 5 inversions, yep 5 painfull headbanging inversions. Rough as hell, tear this thing down! Rating 1
One last coaster to hit before hitting the big S.
Great American Scream Machine: Out and back woodie:
I'm sorry, but this woodie suffers from two main problems, roughness and absolutely NO airtime whatsoever! The hills are dull and boring with not the slighest hint of air, and the roughness doesn't help. Not much speed either. The only headchopper seems to be the roof over the end run. I was actually able to reach up and touch it as the train entered the station. Too bad this woodie is such a dud. Rating 2
Next up Superman:UF!!!
Superman: Ultimate Flight....B&M Flyer:
As I entered the line I noiced that they were running 2 trains. Despite this, the line seemed to move very slowly. When I got to the station I saw why. The ops were very slow in getting the trains loaded and dispatched. This is a new type of ride so I assume that in time the ops might become more efficient at dispatching the trains, lets hope!
I waited for the front car. As I was pulled up into flying position, I realized how comfy the restraints are with leg supports that fit snugly around the shins. We started up the lift hill face down as opposed to face up into the sun on X-Flight at SFWoA. Now down the first drop, swooping around to the right over the hill. The flying effect seems best achieved when your close to the ground. Another swooping turn into the best element on this or any other ride. That fantastic Pretzel loop. There are simply no words to describe the power of this element. You begin at the top and then dive down foward to the ground on your back and then back up again picking up speed as you go. I felt as if my lungs were being pushed out my back. It's that powerfull! There are simply no words in the english language to describe how awesome this feels. The ride then takes another turn around the hillside diving down close to the ground and into a tunnel. Back up again and another turn into a leasurely barrel roll and finally into the brake run and station. I like the twin stations on this ride but the ops simply must do a better job of loading and dispatching the trains. I had another 2 hours to kill thanks my Q-buddy so I went around and got back in line for S:UF. This time I rode towards the back. The back offers a bit more intensity, especally in the Pretzel loop. But don't like having to look at the bottom of someone's shoe while riding. S:UF is one amazing ride. Rating 9
Overall park rating 8
The park seemed clean and well themed. But the ops were less than stellar, especially on Scorcher and S:UF. Get rid of Ninja and Gasm and replace them with something decent. Maybe a nice floorless or an Impulse.
Well, that's about it for SFoG. Next up, CP!
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TITAN RULES!
*** This post was edited by DAN-EL on 6/15/2002. ***
*** This post was edited by DAN-EL on 6/15/2002. ***
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X-Flight World's Only flying coaster!
Batwing World's only flying coaster!
S:UF World's only flying coaster! Don't you love SF ?
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SiX FlAgS FiEsTa TeXaS was great!
I think you are right about the 3rd "loop" on Mindbender. I remember seeing it on some show a long time ago, and that's a helix.
Good report, and I like the way you were able to do this on a layover for your flight! Genious.
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Nothing... NOTHING... can prepare you for... the Fourth Dimension!
As for bieng able to do this on a layover.... If it hadn't been for Q-bot I could never have ridden all the coasters in the park. Most definaltely not Deja Vu.
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TITAN RULES!
I was outat SFot yesterday(14th) and It was thier 2nd day to have the Q-bots and they were free !!! When I found out from a worker my friend and I hauled butt over to get one.
I think its worth the money on a crowded day, but they were not that crowded(except for Mr.freeze) so that is pretty much what we used it on, everything else was short but we still used it on each ride to save some time and keep from walking through the entire queue.
It was a lot of fun !! I'll do it again soon.
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My two favorite coasters are named Superman.
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TITAN RULES!
Speaking as the one-time foreman at Scream Machine, all I can say is that for the roughness, something does need to be done about that. It's getting to where even I refrain from riding. As for the airtime, it depends on the day, really. Sometimes the train runs slow (the panel has a cycle time readout) and sometimes it runs mad fast. Obviously you hit it on a slow day (and I will be the first to say it sucks slow). but I've been on it on the fast times too, and you get stand-up air. Sorry you didn't get to experience it.
As for the Mindbender, it has three loops. ;) I personally think the loops on Bender are the most intense inversions I have been on. No air in the back, but in the front you get nice pops cresting the hills.
Cyclone is always good if you sit in the back. ;)
As for the SUF loading time, you;d have to work there to understand. A lot goes into it, and a lot of people don't know how to use the restraints so they have to be checked and rechecked. The ops are moving pretty fast, the ride is just a slow loader by nature.
As for Schorcher, maybe the ops didn't give you much time to get ajusted, but it is a killer smooth standup, just like all standups you have to get ajusted, I have meet very few rough B&M's.
As for Ninja, It deserves a less then a 1, that thing is such a POS. That is the only reason it is ALWAYS a walk, everyone who has rode it once won't ride it again.
De JaVu' (when it works, it has been SBNO for the last 6 weeks), Cyclone, and Batman all rock.
Acrophobia is the S***!!!
and the Mind Bender (which I prefer in it's origional tan and black color scheme, but was repaintied to green for gotham, when the got batman in 92') is a good peice of Anton's work, but I'll agree it is a helix and not a vertical loop, even though this is my home park (I live 15 minutes away to the west).
Have fun on the rest of your trip.
As for Ninja, I have a feeling that every day is a bad day for that thing.
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TITAN RULES!
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Syntax Error
DO NOT let your head remove itself from that headrest or you will know, fear, and you will know pain. (Then you will Die, have a pleasent flight (for all those B5 fan out there, and major bounus points who can nam the episode))
The B5 quate was...
G'Kar "You will know, pain."
Na' Toth "and you will know fear."
G' Kar "Then you will die, have a plasent flight."
EP # is bonus points....
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