*** This post was edited by SFDLAndy on 11/28/2002. ***
Well you can make corkscrews in a different way now. On any coaster w/corkscrew element and the ability to go vertical, you can make a tophat/corkscrew kind of contraption. It's doesn't look like one, but it kind of is.
Also with flying coasters, you can make wider, uglier corkscrews by doing a 1/2 corkscrew, straight, then 1/2 corkscrew to make them wider.
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I lost my hat on Poison Ivy. How pathetic.
No, the same corkscrew method from the original is used in RCT2. It would have been nice if there was a large corkscrew so we could make more realistic looking dive-loops.
--Ryan
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87 different coasters for this year and counting... 149 total!
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Bob Hansen
A proud CoasterBuzz Member
Operation Wicked Twister - Goal: Lose 50 lbs by next season to ride it! (updates soon)
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I lost my hat on Poison Ivy. How pathetic.
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Intelligence is a God given gift: Know how to use it.
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Top 3 Nutcrackers:
#1: King Cobra
#2: Georgia Scorcher
#3: Mantis
Corkscrews in real life do not move over. They exit in a straight line from the entrance.
http://www.rcdb.com/full/silverwood-theme-park/corkscrew1.jpg
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Säubern Sie mit Milch?
SOOperGIR, yes and no. The track going into all corkscrews is about 45 degrees offset from the corkscrew's actual direction of travel. Most corkscrews with straight track before or after the inversion compensate for this with a small segment of track that jogs over to the left or right, so that the corkscrews can be "in-line" with the rest of the track. This can be easy to miss, as half of it is merely an extension of the corkscew itself, and the rest flows quite smoothly from there. Therefore, if you're going straight in RCT and simply build a corkscrew, you will quite acurately get an inversion that goes off at a 45 degree angle to your original direction of travel (but returns when done). The problem occurs in that when you click on the 45 degree turn to compensate, the option of building a corkscrew disapears. In fact, the entire "special" function goes away. Frankly, I think that it's the game's worst flaw. I was rather hoping that it would be addressed in RCT2. Depend upon it- this is way to complicated to be addressed in an expansion pack. Chris Sawyer is probably just fine with the editor as it is (despite the major problems it caused for him in designing SFMM's Viper), so I doubt we'll see any improvement in any possible RCT3, either.
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