Complex supports made easier?

Friday, May 9, 2003 8:13 AM
I just got the game about a month ago, and I'm trying to make a Steel Phantom recreation that to this point is actually looking pretty sweet, what with terraforming and everything. Plus, the sometimes weird angles of this coaster are good for teaching yourself to do this vertex stuff! But now that I'm getting into the supports, I'm running into an annoying problem.

Due to the construction of this coaster on a hill, whenever I place nodes for supports in overhead view, they end up on the bottom of the screen and I have to move them up in one view and then switch to another to move them around - it just seems like a horribly time-consuming effort, especially since SF's structure is very complex at points and will require a lot of free nodes on the supports. Is there a way to get support nodes to "snap" to the nearest support or even specify at what height you want them to be at? If not, then I have a newfound respect for these people that make these amazing support structures (either that or you all have WAY too much time on your hands!)

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"You know we got a good thing goin and I don't wanna see it end" --Reel Big Fish
-- Brett

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Friday, May 9, 2003 1:37 PM
There's a cool trick that will make things a lot easier. If you select an existing node, then place a new node, that new node will fall to the same distance or height as the selected node.

So in your top view, select a node at the hieght you want the new node to fall to, then add the new node. Once you get accustomed to this little trick I think you'll find it invaluable. :)

Unfortunately there is no way to get a node to 'snap' to a support, but it would be a cool feature and something to consider for the next version.

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Kevin Stone
NoLimits Roller Coaster Simulator

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Friday, May 9, 2003 2:40 PM
Awesome, thanks Phyter! Yea, "snap" ... can ya tell I've been working with Microstation too much lately? Hopefully within a week I can get my Steel Phantom up on CBGames then.

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"You know we got a good thing goin and I don't wanna see it end" --Reel Big Fish
-- Brett

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Friday, May 9, 2003 7:18 PM
I had to take an autocad class, and snap likethat would be sooo helpful in NL. That trick Phyter said was how I made the awesome supports for my #1 coaster on C2k, eminence.

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I am not going back to Cedar Point until they throw Mean Streak's brakes into lake Erie. There should be a law against killing coasters like Cedar Fair does.

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