CoasterGen bites the dust!

Monday, August 26, 2002 7:54 PM

Well folks, call myself and most of the other members here freakin' Nostradamus because we predicted it! CoasterGen is quite frankly, no more! Almost all the staff has quit due to the main guy blocking everyone and refusing to talk to anyone, and the "project" is basically no more! (Well not that it ever was, but still...) Thank you, thank you!

http://coastergen.com/phpBB2/viewtopic.php?p=3948

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.:| Brandon Rodriguez |:.
http://www.coasters2k.com

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Monday, August 26, 2002 7:59 PM
Well, we did all see those recent screen shots. They looked impressive for a bunch of teenager's work, but not for game developers ;)
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Monday, August 26, 2002 8:00 PM
Speaking of that was has happened to coasters2k.
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Tuesday, August 27, 2002 4:42 AM
Too much bandwidth according to Crapsurge, so they put up a message that talks as if I was spamming...

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.:| Brandon Rodriguez |:.
http://www.coasters2k.com

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Tuesday, August 27, 2002 5:32 AM

I told you it was vaporware.

Meanwhile, I have an actual retail copy of Hyper Rails, in a box, with a CD and a manual in my hands right now. Should be in stores in another week or so, depending on how good the supply chain is.

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Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"Let's stop saying 'don't quote me,' because if no one quotes you, you probably haven't said a thing worth saying." - Dogma, KMFDM

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Tuesday, August 27, 2002 7:44 AM

Ahh good old Hyper Rails,which should be on it's way to retail markets by tomorrow,at least we know that uunlike coastergen it's not gonna become vaporware.

I was never impressed with the looks of coastergen at all,it just looked too fake and not very well done.

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Tuesday, August 27, 2002 7:52 AM
Yeah those latest screen shots were something else. I knew that this would never actually happen. Everyone did. As for hyper rails I'm gonna wait and see what other people say, that I trust, about it. No limits just seems better to me from what I've heard.
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