Saturday, June 4, 2005 3:01 PM
Here are the first pics of the new model due out this fall: http://www.coasterdynamix.com/forum.aspx?mode=thread&TopicID=342
Saturday, June 4, 2005 3:05 PM
Wow, I'm impressed. I'll most definitely be checking this out upon release. Thanks, Jack.
Sunday, June 5, 2005 10:19 PM
I was lucky enough to see prototypes of the trains and structure today at a friends house.
The trains look just like Century Flyers! Since they are HO scale they are tiny (about half the size of my thumb). They will look really cool flying around the track!
The structure looks cool too. Each bent will be one pre-made piece (unlike the Faller Big Dipper kit). The walkway, handrail, and track sections will all snap into place. The bents I saw were about 2 inches wide and and about 4 or 5 inches tall. Looking at the second pic you can see how the track plugs into the bents.
I think this may be the perfect solution to modelers who want a wood coaster for their HO layout and don't want to scratchbuild an entire coaster. Or for anyone who just wants a wood coaster model that actually runs.
I can't wait to see mor details as they unfold! *** Edited 6/6/2005 2:25:38 AM UTC by coasterpunk***
Sunday, June 5, 2005 10:52 PM
coasterdynamix kits are really cool, but the trains just fly through the track SO fast that you can barely see them. I know this is because they are so small, but it takes all the realism out of it IMO, unless you are just getting it to use as a standing model, which is pretty cool too.
Sunday, June 5, 2005 11:29 PM
I'm sure they're working on that anti-gravity field right now.
Monday, June 6, 2005 9:19 AM
Hope thet get that taken care of soon ;)
Seriously though... looks great. I really can't wait to see the real thing.
Monday, June 6, 2005 9:27 AM
Raging Bull- have you seen a kit up close or just in the video? Everyone agrees that the video looks much faster than actual operation. In fact, that is the most common comment from people who build the kit. They are surprised at how much more realistic it runs in person. We get e-mails all the time complaining that the model is too fast and that we should "add friction". Everyone must understand that everything the model does is dictated by gravity- something we have no control over. If we take away effeciency going down a hill, we have also removed it going up the next hill. This compounds itself as the ride progresses. We strive to make the model as free as possible so you are able to traverse 25-30 feet of track from a 2' tall lift.
Jeff- our order of Dilithium crystals and anti matter pellets was back ordered from Edmund Scientific so we are behind on our "gravity reducer" project.
Monday, June 6, 2005 9:58 AM
Is there a date for when this will go on sale? I see it will be fall, any target date yet?
Monday, June 6, 2005 10:16 AM
Thinking out loud here, but I wonder if some form of clockwork motor in the trains could solve the speed problem... if the wheels could wind up the motor on descents and give off their power again on ascent?
Monday, June 6, 2005 10:45 AM
In my opinion, that would take away from the coolness of these models. The fact that they work solely on gravity is fantastic.
Monday, June 6, 2005 12:02 PM
We are hoping for a late September release. We have discussed having a powered train, but as Vater states, we feel the beauty of the model is in its ability to operate solely on gravity.