I find Expedition: GeForce interesting. It has an elevator lift, but the angle of assent is about the same as any other coaster. ------------- Jes Webmaster, Jes's Roller Coasters http://www.jesms.cjb.net
*** This post was edited by Zero-G on 6/26/2001. ***
PKI_MAN said: "I would imagine SD2k having 2 chains. Could you imagine putting up a 600+ ft chain on a coaster? I cant
Why not? San Francisco has miles and miles of cable pulling around several loaded coaches over steep inclines simultaneously. Yah...they use cables...not chains. But it's not too difficult for me to make the jump.
But when the heights get large enough, the size of the lift hill makes an elevator cost effective...at some point.
------------- Forget about it. It can't be THAT bad!
Jeff is right, elevator lifts cut back on maintance costs. Plus, if a park want to conserve space and have more capacity elevator lifts are the way to go because they can make the lift hill be at a much greater angle.
For short hills the proven technology of chain lifts makes sense. For really tall hills elevator lifts have advantages in weight, steepness of lift hill resulting in lover cost, moving parts, and speed (=capacity).
I don't think that chains being "proven" is a good reason to use them. The elevator lift is proven too, again with the benefits of reduced maintenance cost (not to mention cable is cheaper than chain to replace). Obviously Intamin is keen on this, since they used it on GeForce.
------------- Jeff Webmaster/Admin - CoasterBuzz.com