Cedar Point question

I was looking at information on cedar point when I found out that of their 16 coasters, only three turn you upside down. I was wondering how come they haven't built any inversion coasters after Mantis? I like their 3 three inversion coaster exspecially Mantis, but ever since Millennium Force came out, they built mostly speed coasters. Ex: Wicked Twister and the unknown coaster that everyone's talking about. Just curious.

*** This post was edited by Derrick Whitsett on 12/2/2002. ***

I can not tell you for sure why, but I have an idea... it probably follows why they haven't built any wood since Mean Streak. Steel coasters, especially large ones, are generally more marketable than woodies. Also, you'll find that more people will go on coasters without loops than coasters with loops. Harry Henninger (kennywood) or perhaps Mary Lou Rosemeyer (kennywood pr) said that they found that more people will go on coasters without loops than coasters with when preparing to build there next coaster, which resulted in the fabulous hyper, the phantom's revenge, so it would make sense that CP has found the same thing.

The only thing is that most coasters with loops are slower and shorter than most recent coasters without. Such as: I'm sure that a person was tricked into going on Millennium Force (prior to looking at it) because they were reassured that it does not go upside down. That gosh darn GP!

-I'm also sure that people were tricked into going on Son of Beast, knowing that it's wood and just "couldn't" go upside down

Then again, it would be hard to go on a big roller coaster without even looking at it first.

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Its darn hard to miss that giant loop staring you in the face when you are in line for Sonny. Or the overbank over the line on Millie.

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The overbanks on Millie are not inversions. None of them go above 122 degrees and *most* people classify an inversion as 135 degrees or more.

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Jeff's avatar

Let's not go there again.

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Mamoosh's avatar

Kennywood didn't remove Phantom's loops because "people prefer coasters w/o loops," they did it because it was a cost-effective way to change an existing coaster into a new expereience. Saving Phantom's lift and approach to the second drop was also a way to save money. Its something the park has done before, saving only portions of Pippin, adding new track, and Thunderbolt was born.

If it was proven that ridership will increase if a coaster doesn't have loops how do you explain that SFMM has added 24 inversions since 1998 [Riddler-6, Deja Vu-6, X-5, Scream-7].

Moosh

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Soggy's avatar
Moosh, Riddler was '96 an dboomerangs are usually calssified as only 3 inversions, despite the fact the rider goes through them twice.

That being said, you do have a good point.

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Well I believe that coaster designers realize that most people would prefer a non looping coaster over a looping coaster. A looping coaster produces more nausea obviously, which turns some people down from riding again.

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*** This post was edited by cdrpointcrazy4 on 12/2/2002. ***

perhaps, after shelling out so much money over the past 3 years for coasters (MF, WT and 'dragster'), cedar point may go for a slightly cheaper option for a coaster next year and break another record with it. a nice clone of colossus at thorpe park would go down well i think. and its from CPs favourite company as well, added bonus!

Derrick Whitsett said:
Ex: Wicked Twister and the unknown coaster that everyone's talking about. Just curious.


Hey! We don't know that the new coaster isn't going to have any inversions! I'm still hoping for that cobra roll! You never know, maybe the thing is going to have a 10-inversion bundle of complex twists at the top.

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Soggy said:
Moosh, Riddler was '96 an dboomerangs are usually calssified as only 3 inversions, despite the fact the rider goes through them twice.


Actually, Riddlers Revenge was built in 1998. Mantis in 1996, Chang in 1997, and RR in 1998. I'm not sure about the boomerangs, though. Whenever I've seen their stats, they count them as 6 because that is what riders experience.

Well, getting to the point of the question, I would imagine that Cedar Point simply wasn't seeking a looping coaster experience to add to their already well-established looping coaster repertoire. After '96, they had standard, inverted, and stand-up versions of the loop.

I don't think the answer is any more complex than that.

Soggy's avatar
Argh, I can't believe I said Riddler was '96, duh! As for inversions, I was going by what RCDB.com counts as inversions, I KNOW they count any shuttle's inversions by the number in the track, not rider experience.

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All this talk of CP getting a clone of this or that. I say No way! I don't care if it's the greatest coaster in the world!Cedar Point has always had some good originality. Thats why i love thier coasters. Other parks that have rides similar to CP that I have ridden, I have not enjoyed as much. #1 Factor, smoothness of ride as a result of layout.

Why haven't they built any more? I think it has to do with their record-breaking thing. Cedar Point likes to break records. Almost all of their coasters broke something. Both of their two "good" upside-down rides broke rcords and boundaries- Raptor as the laregest inverted coaster in the world, and Corkscrew as the coaster with the most inversions (an incredible 3!), and the first coaster to have a loop and a corkscrew. Mantis was also a record-breaker- Laregest stand-up. However, they saw that people didn't like it nearly as much as the other two, took a good look at the GP's reactions to other large loopers (like Shock Wave, Drachen Fire, and Steel Phantom, mostly, I would assume), and decided that big inversions just weren't that fun. So, since they couldn't build any record-breaking inversions, they declined to build any, instead focusing on the records they could still break and get people to love.

The above is total speculation, but that's what it looks like to me.

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