Booster's RE-APPEAR!!

In RCT2 we see when building rides that in rct1 used to have booster, and now don't. I have found for example if you want the boosters on a steel twister, to build your lift hill with the boosters in rct1, then just make it a complete circuit and save the track design. Then open up that track in rct2 and remove portions of the ride up to the point that you want, then continue to build the ride as you wish.. RCT supports boosters on all the coasters that used to have them in the original game, but don't allow you to build them. This is the only way I have found of being able to build using boosters... Hope This helps

It would help if you made sense!

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Enjoy Your Flight on the Raaaven!

Sawblade5's avatar
Umm there is already boosters for much of what the Steel Twister Coasters became. you need a better example like a Corkscrew Coaster or a Steel Looping Coaster and post a screenshot showing it inside the RCT 2 Enviorment. Then I will belive you.

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Chris Knight
My Favorite Site on the entire internet, I think you would like it too. check out:
http://www.coasterbuzz.com/forums/members/member.asp?action=tos

This is kind of off the subject, but I've been able to load the RCT1 versions of Raging Bull and Apollo's Chariot in the RCT2 environment and I've even added block brakes on both. All you have to do is edit/copy the track file from the RCT1 track folder and edit/paste it in the RCT2 track folder. Start RCT2 and build whatever kind of track you pasted in the folder and it's one of the pre-made saved tracks. They even have the name of the file, ie Raging Bull, when they are built. You don't have to rename them from "steel twister coaster 1" to "Raging Bull". The only problem is, they are not blocked yet. You have to add the block brakes and such. I urge you to try this for yourself and see if it works for you. It worked for me.
What I meant about booster's reappearing was for the launched lift hill, you have it on the steel twister, but not the floorless or the stand up twisters... If you make the lift hill in RCT using the launched lift hill, and then put that track file in RCT 2 and take out unwanted parts and leave launched lift hill, it will work with no problems. Don't know why it wasn't included in the game?
Sawblade5's avatar
You can still build launch lift hills in RCT 2. They didn't disable it unless its disabled in the scenario your playing.

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Chris Knight
My Favorite Site on the entire internet, I think you would like it too. check out:
http://www.coasterbuzz.com/forums/members/member.asp?action=tos

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