B&M Floorless Coasters Alike

Has anyone noticed that Kraken, and the two Medusa's all start out the same way. The first inversion is a loop, then a diving loop, then a zero-g roll. Medusa(east) and Kraken both do cobra rolls after the zero-g roll, and Medusa at SFMW does a cobra roll but it is a little different. I went to SFMW and rode Medusa there and I loved it then this holiday weekend I went to Sea World, Orlando and was hoping Kraken would be awesome but it was basically the same as Medusa except after the intermediate brakes. I was really dissapointed. Does anyone have an idea as why to B&M would clone there floorless coasters?
SFMW's Medusa does not have a cobra roll. It's the sea serpant element. I don't think the floorless are clones, but they are very alike.
Goliath, thanks for the name I didn't really now how to describe the name of that thing except it was kinda like a cobra roll but turned it turned to the right during the middle part of it.
How could anyone be disappointed with a B&M floorles? Its best not to go into coasters with the expectations of the second coming. I mean heck, look what happened with Star Wars

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Randy Hutchinson
You build it, I'll ride it
Jeff's avatar
The "sea serpent" is just a modified cobra roll. Funny how the PR tried to make it something more than that.

If you want to get technical, nearly all B&M loopers share the same elements. The thing that seems to set some of the floorless rides apart are the zero-G rolls, which seem to be a bigger deal than their inverted counterparts (or so people who have been on them say). The other thing is those great diving loops.

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Jeff
Webmaster/Admin - CoasterBuzz.com
Soggy's avatar
Well, there are only so many ways to flip a rider upside-down. I think between Arrow, B&M, and Intamin, we have already exhausted the number of ways to go through an inversion.

As far as the pattern goes, usually the first drop is first, then a series of "big" inversions (vertical loops, dive loops, incline loops, immelmann, zero-G roll) because these elements require speed to get through them. After a mid-course block, you have slower speeds, requiring the "small" inversions (corkscrews, cobra roll, batwing). That's just the way physcics work, on a coaster where loops are the main attraction.

That is why "too many loops" can get boaring and I lose interest. I have no enthusiasm in a park breaking the number-of-inversions record. More than 5 is simply too many IMO, unless ALL of the inversions are somehow different from each other. Viper @ SFMM, 3 vertical loops in a row, talk about uninspired.

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Gotta ride 'em all!
The truth is B&M are only partially responsible for the layouts of their coasters. Werner Stiengal(Spelling?) designs most of the layouts based on what a park wants, and the budget allowed. Parks ask for certain things from B&M, they don't sit around designing the same elements over and over because they don't want to try something new . Not to mention, these coasters are expensive, so most parks stick with what is tried and true. I'd have to think B&M are pretty bored right now with what parks want as well.

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The new KING of coasters:
SFNE Superman
Unforgettable!!!
There are still new ways to flip riders upside down. It is really almost endless possibilities!!! Where have the cutbacks gone???? MF is the only thing that is close to having something like this!!! And what about just upside down sections of track???

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Coasters- a little slice of heaven

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