Why does B&M put a Cobra Roll on most of their loopers? I personal don't really care for the element since it's where B&M coasters usually have headbanging if they do. Loops and Zero G Rolls are more fun. The Batwing element is a lot more intense without any headbanging but they only used it on two coasters (Montu & Top Gun).
I'm thrilled that HP's rocket coaster's Cobra roll is more like a B&M Imelman especially since it will have OTSRs. From the vid it looks like it will be a great coaster.
Bartman
mOOSH
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A random Mooshter's Dawntionary entry: Karmageddon [n.] it's, like, when everyone is sending really bad vibes and then, like, the earth explodes...a serious bummer.
*** This post was edited by Mamoosh 8/5/2003 8:25:16 PM ***
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-Parker
www.SFMWZone.com
I did encounter one on a Vekoma coaster that was awful! It's always a very impressive looking element, though. Interestingly the roughest B&M element I've experienced was the Zero G roll on Nemesis- you've really gotta brace for that; it's exciting, but the speed at which its negotiated spoils the "floating" effect.
I would also like to see more use of the Batwing element; I loved the one on Montu- but that coaster is just one of B&Ms finest moments, period! Also looking foward to riding a coaster with the B&M "sea serpent" inversion.
Regards.
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If given the choice I'd choose a hamburger over a hotdog anyday of the week.
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Intelligence is a God given gift: Know how to use it.
MagnumForce said:
I think the reson we wont see many batwings in the upcoming years because of the added cost involved in them, namely that you almost have to dig below grade to put one in unless you take Arrow's cookie cutter lets put inversions 50 feet in the air approach.
That makes no sense. There are a million ways to do a batwing without going below grade. Just for agruement's sake let's say the speed that Montu enters that element is "x" and that the batwing is "y" feet below grade. How to stop a new ride with this element from going below grade and keep the element the exact same size? Make sure the train is going "x" miles per hour, "y" feet higher than Montu does. You now have an element that would "feel" exactly like Montu's but never go below grade, nor be "hanging" way up in the air - in fact it'd come right to ground level.
That's like saying we'll never see another B&M vertical loop because Kraken's second one is below grade. It'd cost too much to add vertical loops on other B&M's becuase you'd either have to dig or put them 50 feet in the air. Think of all the B&M vertical loops (different sizes, speeds, heights, sizes, approach) - there's a million ways to control a coaster and it's elements. A batwing would be no different.
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www.coasterimage.com
Dorney Park Visits in 2003: 15
I got I didn't think about the possibility of just making the entrance start on the ground and just go up that much father sort of like a dive loop and a reverse dive loop (not an immelman) together.
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If given the choice I'd choose a hamburger over a hotdog anyday of the week.
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-Tomas
*** This post was edited by Word 8/6/2003 7:06:00 PM ***
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If given the choice I'd choose a hamburger over a hotdog anyday of the week.
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http://said.uc.edu/students/oakleysd/cp/CP.jpg
Now tell me Cedar Point is running out of space.
It is on a slight hill but the hill is not really necessary. It sits completely above ground.
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-Tomas
Steel Phantom's was way above the ground level.
Viper's is closer to the ground but still above grade.
You get the idea. :)
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www.coasterimage.com
Dorney Park Visits in 2003: 15
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