B&M Cobra roll

I thought about when I heard about Hersheypark's new coaster having a cobra roll (I know now that it's not the same as a B&M CB).

Why does B&M put a Cobra Roll on most of their loopers? I personal don't really care for the element since it's where B&M coasters usually have headbanging if they do. Loops and Zero G Rolls are more fun. The Batwing element is a lot more intense without any headbanging but they only used it on two coasters (Montu & Top Gun).

I'm thrilled that HP's rocket coaster's Cobra roll is more like a B&M Imelman especially since it will have OTSRs. From the vid it looks like it will be a great coaster.

Bartman

Mamoosh's avatar
Bartman - you're confused. Hershey's new coaster will have a Cobra Loop, not a Cobra Roll. Two entirely different elements. The Intamin Cobra loop is a climb up into a half loop and a half corkscrew exit, sort of like the B&M Immelman. The reason Intamin calls it a Cobra Loop is to fit with the western theme of the ride [as they did the other new element, the Twisting Snake Dive].

mOOSH

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*** This post was edited by Mamoosh 8/5/2003 8:25:16 PM ***

Wouldn't a 'Rattlesnake loop' be a better name for that element Mmsh? I think cobras are indigenous to India and Africa.
B&M cobra rolls don't seem to be rough if the guide wheels are in good shape. Otherwise that little snap can be horrible. All I remember about Alpengeist cobra roll is going for through the first half then knowing I had to go through the second half... ouch! On the other hand, that same snap on Deauling Drangons - Ice was the same feeling WITHOUT the headbanging.

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-Parker
www.SFMWZone.com

I must admit I've found B&M Cobra rolls to be generally very smooth, although the one on Kumba was a tad rough, but I think that's because the ride was generally in need of some TLC.

I did encounter one on a Vekoma coaster that was awful! It's always a very impressive looking element, though. Interestingly the roughest B&M element I've experienced was the Zero G roll on Nemesis- you've really gotta brace for that; it's exciting, but the speed at which its negotiated spoils the "floating" effect.

I would also like to see more use of the Batwing element; I loved the one on Montu- but that coaster is just one of B&Ms finest moments, period! Also looking foward to riding a coaster with the B&M "sea serpent" inversion.

Regards.

I think the reson we wont see many batwings in the upcoming years because of the added cost involved in them, namely that you almost have to dig below grade to put one in unless you take Arrow's cookie cutter lets put inversions 50 feet in the air approach.

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If given the choice I'd choose a hamburger over a hotdog anyday of the week.

What's wrong with that? Nothing's better than the double corkscrew on Vortex at Paramount's Kings Island. Being that high up, and up-side-down for that long of a time can't be beat. That's why I hope Arrow loopers can make a comeback. They'd be able to use the gigantic elements, as well as the incredibly intense cookie-cutters.

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Lord Gonchar's avatar

MagnumForce said:
I think the reson we wont see many batwings in the upcoming years because of the added cost involved in them, namely that you almost have to dig below grade to put one in unless you take Arrow's cookie cutter lets put inversions 50 feet in the air approach.

That makes no sense. There are a million ways to do a batwing without going below grade. Just for agruement's sake let's say the speed that Montu enters that element is "x" and that the batwing is "y" feet below grade. How to stop a new ride with this element from going below grade and keep the element the exact same size? Make sure the train is going "x" miles per hour, "y" feet higher than Montu does. You now have an element that would "feel" exactly like Montu's but never go below grade, nor be "hanging" way up in the air - in fact it'd come right to ground level.

That's like saying we'll never see another B&M vertical loop because Kraken's second one is below grade. It'd cost too much to add vertical loops on other B&M's becuase you'd either have to dig or put them 50 feet in the air. Think of all the B&M vertical loops (different sizes, speeds, heights, sizes, approach) - there's a million ways to control a coaster and it's elements. A batwing would be no different.

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Gonch, the bottom of the Batwing would of course be at the bottom of the ground, thats a given, the entrance would however be that high up in the air like those on the Megaloopers (Shockwave, GASM, and Viper) which look hideous IMO.

I got I didn't think about the possibility of just making the entrance start on the ground and just go up that much father sort of like a dive loop and a reverse dive loop (not an immelman) together.

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If given the choice I'd choose a hamburger over a hotdog anyday of the week.

Orient Express at WOF does a batwing(although they call it a boomerang) and it is completely above ground, but low to the ground. It is not high in the air like the arrow megaloopers.

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-Tomas
*** This post was edited by Word 8/6/2003 7:06:00 PM ***

Isn't it in a depression like the one on PKI's Vortex?

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If given the choice I'd choose a hamburger over a hotdog anyday of the week.

The cobra roll is a great turn around, and it boosts the inversion count twice. It is perfect for alot of coasters.

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Now tell me Cedar Point is running out of space.

www.rcdb.com/installationgallery21.htm?Picture=2

It is on a slight hill but the hill is not really necessary. It sits completely above ground.


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-Tomas

I quite enjoy the feeling of a cobra roll, esp. the ones in the United Kingdom!!!! Their a joy and fun, sometimes I feel like I might fall out and that excites me a great deal. It is comparable to hang gliding.
Lord Gonchar's avatar
Quite a few Arrow coasters have that "batwing" element (they call it a boomerang)

Steel Phantom's was way above the ground level.

Viper's is closer to the ground but still above grade.

Shockwave

You get the idea. :)

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Dorney Park Visits in 2003: 15

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