But when I run the ride, the train that dispatches starts up the lift and then when it's halfway out of the station, the lift stops, and the ride is stalemated because the other train isn't clear of its block, but it can't move because the first train isn't clear of the station block yet. I checked the block borders and they are fine. I fixed this by adding a block brake at a random place and setting its speed limit very high so as not to affect the train. This works, BUT has an unfortunate side effect. The lift will not set up if the train isn't clear of the final brake run and the little brake I added just to make the ride work can't stop the train, so it's possible to have a collision.
Then I had another idea. Since I now had four blocks, I should be able to add nother train. Well, I did. When I start the ride that way, I have a third train sitting in that makeshift brake. The train that dispatches then does the same thing as having two trains, three blocks. It stops at the bottom of the lift because two blocks ahead of the train aren't clear.
So my question is (I know this is long and you probably don't even remember what I'm talking about :) ) is: why do lifts set-up if the next TWO blocks aren't clear?
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So...you can't handle a rollercoaster huh? Well...you ARE the Weakest Link! Goodbye!
Number 1 Batwing Fan!
BTW I would love to see your King Cobra recreation.
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"X" marks the spot in 2001!
In summary: don't make your lifts out of only one lift segment. Not only does this solve the set-up problems I mentioned, it also makes shaping the lift to your desired shape easier.
-John
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