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Scott W. Short
mailto:scott@midwestcoastercentral.com
http://www.midwestcoastercentral.com
The one problem I've had though is that I've been toying with Millennium Force, and the final brake run (the one on an down grade) is stopping my train even though it has a 20 mph speed limit. Since the train doesn't roll into the standby brakes uptrack of the unload brakes, it gets crashed. Weird thing is it works fine in the editor, but not in the simulator.
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Jeff - Webmaster/Admin - CoasterBuzz.com
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http://www.bolliger-mabillard.com/broken.jpg
I still have a problem with the train stopping at the top of the lift. The previous train clears the mid-course brakes by a good 10 seconds before it will start up again, which is kind of frustrating. It should be able to enter the block the instant the preceding train exits it.
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http://www.bolliger-mabillard.com
For a smooth 3 train operation it's a better idea to have 5 blocks, not just 4. Think about it in real coaster operation, when Mantis stacks trains, the 3rd train does not stop on the midcourse, right? It stops on the first of 2 blocks before the station. One is in the station, and 2 sit behind it.
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"X" marks the spot in 2001!
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http://www.bolliger-mabillard.com
*** This post was edited by MDOmnis on 11/14/2001. ***
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