Jeff said:
It works fine, now. What are you talking about?
Dragster is working better now than the first year, but I still don't think that whole mini or overlapping block idea is happening. The trains still move up one at a time - when a block is clear, the next train behind starts to move up. You're probably right that it doesn't even matter because they're waiting on the pumps to be ready anyway.
RideMan said:
Switching to flush loading might not have a significant effect on the hourly capacity, but it would lead to an awful lot of downtime at the end of the ride between the end of the ride and unloading.
With the way MF is set up - that it has to nearly stack the trains before they can dispatch the next one - they probably could have done two trains with flush loading and gotten almost the same capacity as they are now with three trains. From my experience, people take a lot longer getting into the train than they do to get out and the two processes happen sort of simultaneously anyway. The way they did it probably helps a bit though. The current system sucks though in the event that they have to run two trains because the load station sits idle for so long while the people in unload finish unloading. If they could switch to flush loading when running two trains, that would be sweet, but the stations aren't set up for that. Unfortunately, two train operation occurs more than you might think on MF due to mechanical problems or the trains slipping around on the drive tires after it rains - have you noticed how they slow to a crawl now before they park? I think that is to try and prevent the slipping.
It looks like Intamin has taken some steps to simplify the design in Kingda Ka. From looking at the pictures, it looks as though the curve to the station is sloped and will allow the trains to roll in with gravity. At least the drive tires they'll be using in the station will be covered and won't get so wet.
*** Edited 1/29/2005 3:18:44 PM UTC by MDOmnis***
-Matt
Jeff - Editor - CoasterBuzz.com - My Blog
-Matt
Jeff - Editor - CoasterBuzz.com - My Blog
Recall that on Millennium Force, prior to the 2004 season, they were able to move people fast enough in the stations that with three trains running, the trains almost never had to actually stop on the safety brake. They had it down to a science: when the train on the course cleared the station fly-by hill, they would dispatch the train from load up the lift hill. The train in unload would, at the same time, move down to load, thus clearing the unload station, and the returning train could move directly into unload, thus clearing the safety brake just before the train on the lift crested the lift hill. You could tell when this happened if you were on the lift...as the third train cleared the safety brake, the lift would speed up.
In 2004, changes in the hardware, personnel and procedures destroyed the timing of the load process. In 2004, it took much longer to get the train loaded than in the past, meaning that it was almost impossible to make interval. A bit of the same operational paranoia also affects Top Thrill Dragster, meaning that the trains in load are almost never ready to go in time to move down to the launch staging area. So every other train can go out as soon as the mechanism resets, which is still several seconds after the train ahead clears the first block brake.
So there are a lot of variables that keep either of those coasters from running at interval. Millennium Force could do it if You-Know-What hadn't happened to You-Know-Who on You-Know-What at You-Know-Where. Dragster could do it only if they could get the launch sled to reset faster.
--Dave Althoff, Jr.
For example, on a cold start you'd have a pair of trains in launch/stand-by, a pair in load, and one in unload. The first one launches and off it goes. That train now has the time it takes for the next launch, plus the movement of the next two trains (and the loading of those trains), before it has to join the fifth train in load to be loaded again. A sixth train would not ever make a difference unless it took longer to unload than it did to load.
Jeff - Editor - CoasterBuzz.com - My Blog
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