Thursday, May 21, 2009 2:05 PM

Today was Media day for Bizarro at Six Flags Great Adventure.

I arrived at the park at 9:15am for the event which I won tickets for. I waited in line 1/2 hour before we got into the park to get wrist bands. Once that was done we were told to walk around to Medusa area which we did. We were stopped pretty far from entrance to the ride by a gate. After hanging out there for 2 hours and 15 minutes we were finally aloud to ride.

The ride is nothing to be excited about. There is audio that tells a story why you go up the lift. Then music plays why you ride. There are 2 fire torch's that shoot flames out at the bottom of the dive loop. After that you hit some mist and then some building in the helix. After that you head to the cork screws were the Augger of Death is spraying mist. After that you cruise into the station and listen to some neat music.

The ride opens to the general public at 1pm today.

Overall I'm going to score this a 5 out 10. I'm not into the hype. The fireball will be cool at night though.

SFNE Superman fans are going to be extremely pissed for Six Flags messing up there ride.

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Thursday, May 21, 2009 2:14 PM

They'll be pissed? How so? Better trains + much better restraints + effects & music + no additional braking + no changes to the track = a better ride.

Or is your math different than mine?

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Thursday, May 21, 2009 2:18 PM

Mamoosh ride and then give me your review. Music and Effects will not make the ride better and probably won't make it worse. However, I think they would have been better off redoing the Superman Coaster at SFGADV instead of Medusa.

As for Superman up North, I think it was fine the way it is. The hype is way way to much for something of this caliber.

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Thursday, May 21, 2009 2:22 PM

Rate the ride not the hype surrounding it!

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Thursday, May 21, 2009 2:23 PM

I did 5 out of 10. The effects did nothing for me. I love Medusa and was hope the effects would add to it, but they didn't.

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Thursday, May 21, 2009 2:25 PM

So take Medusa which you loved, add effects, and it made the ride worse? Or are the effects just so annoying that it takes away from the ride?

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Thursday, May 21, 2009 2:29 PM

The effects are lame to the fact that you expect more that your dissappointed. Your focusing on them and let down by the them.

I would be interested to ride this at night and see if they light anything up. Adding a dark tunnel would have been really slick!

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Thursday, May 21, 2009 5:03 PM

Crash - have you ridden SFNE's Bizzaro?

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Thursday, May 21, 2009 5:44 PM

Mamoosh,

Your point is vaild. I have not ridden SFNE Bizarro yet. However, from my expereience of riding SFGADV Gizarro today and the great love I have for Superman up North, I'm not expecting good reviews. SFNE Superman was a top 5 coaster since it was built. I think adding these effects will distract riders and take away from the great element of the ride. Then again that track lay out is way different so it could be 24985-3945843958-34598-9034 times better.

We shall wait to see the out come.

Is there's opening tomorrow?

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Thursday, May 21, 2009 6:18 PM

Crashmando said:

After that you hit some mist and then some building in the helix. After that you head to the cork screws were the Augger of Death is spraying mist. After that you cruise into the station and listen to some neat music.

This ride sounds incredibly painful... You hit a building in the helix?! And then there is an Augger of Death? I'll stick to Millennium Force ;)

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Thursday, May 21, 2009 6:34 PM

I think the special effects could only make ride the experience better.

I really do not see how the effects could "distract riders and take away from the great element of the ride." I mean, what exactly would these special effects be distracting you from? Do the flame throwers really make your body feel the effects of the diving loop less than if there were no flame throwers?

Last edited by kRaXLeRidAh, Thursday, May 21, 2009 6:35 PM
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Thursday, May 21, 2009 7:01 PM

I was there today, too. I think seeing Mark Kane make a little speech and some other things was pretty nice. They also provided beverages and snacks to keep you occupied.

As for the ride, I think it was as good as I expected it to be, but I was not expecting much. The fire was the only real "thrilling" aspect but I thought the audio was a nice touch. Overall, I think it was a nice experience and a nice addition to Medusa.

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Thursday, May 21, 2009 7:08 PM

The track layout didn't change. They added effects and audio. A good ride just got a little better. What exactly was everyone expecting? Sounds like some people expectations were set way too high.

EDIT - here's a clip from a TR from SFNE's Bizzaro media day. Sounds like a complete fail. Not.

I got four or five rides in, one in the very front, one in the very back, the rest sort of in the middle. The actual ride is unchanged from before. The trains are new (well, at least the seats and restraints are - might be the same carriage), with marginally more comfortable restraints and Polk Audio speakers in the headrests blaring...noise.

I'm sure if I focused very hard I could figure out a story, and the sound was more or less synchronized with the ride (e.g., when you go through the flashy light area by the picture/gift shop, it makes lasery noises), but mostly it was just loud. They've added a bit more theming elsewhere too -- lights and mist in the tunnel at the bottom of the first drop, the aforementioned blinky lights and mist as you go by the picture shop, and big flames shooting up in the helixy part after the return. The flames only worked once that I saw all day; they're impressive (and hot!) and will probably be very cool at night.

My initial review, which I think I'm sticking with: Bizarro = noisier and moister SROS. Still a great ride, but not any better; certainly harder to ride multiple times given the level of the sound and my old-man crankiness.

Last edited by Mamoosh, Thursday, May 21, 2009 7:14 PM
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Thursday, May 21, 2009 7:41 PM

D_vo said:

This ride sounds incredibly painful... You hit a building in the helix?! And then there is an Augger of Death? I'll stick to Millennium Force ;)

:)

Eh, it's just another enthusiast complaining about "roughness"... ;)

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Thursday, May 21, 2009 11:55 PM

haha. I'm debating whether running into a building would be more painful than Son of Beast.

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Friday, May 22, 2009 12:13 AM

Um, no. :)

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Friday, May 22, 2009 11:30 AM

I still maintain that this transformation would have benefited Scream Machine more. New trains, and its proximity to Superman would have enticed the crowds. A superhero/villain in a wild west themed area....eh! Whats done is done. I am sure it will be popular nonetheless.

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Friday, May 22, 2009 1:51 PM

we were finally aloud to ride

Is there's opening tomorrow?

Spellcheck won't catch this, but proofreading will.

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Friday, May 22, 2009 3:10 PM

Coaster names change faster than the midwest weather. I can't keep up. ;)

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Friday, May 22, 2009 5:50 PM

I was at SFNE yesterday for media day on their Bizarro/SROS. I was very impressed with the theming to the ride and queline. The seats on the new trains are more comfortable especially with the new seatbelts that dont have the big buckle digging into your stomach or hip. The sound system is a little too loud but im sure they can fix that. The trains are alot smoother and its nice not to hear the intamin rattle anymore. They did seem to be running a little slower than before but that could have been since they need more time to break them in, plus there was hardly ever a time that the train was full. Its still the same ride though except for the added head choppers which makes the ride better IMO, and the lighting effects were amazing and i cant wait to ride it at night. You can see complete coverage from the day.

http://sfneonline.com/

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