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The legend lives!
well if B&M only do 8 cars then great adventure is screwy....nitro has nine car-three train operation batman i belive has 7 car 2 train operation and maduse has 9 car 3 trian operation. i beilve it has ot do with the park. they say they want nine cars, they will get it.
8 car trains aren't standard. Variations will always pop up.
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***R.I.P-Megadeth***
Zakk Wylde's Black Label Society-Chicago Chapter
I read somewhere that B&M even offers a 10th row for the B&M hypers...talk abuout capacity!
Also, SFGAm has one 7-car B&M (Wolf), one 8-car B&M (BTR) and one 9-car (Bull).
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Air and Superman have 7 row trains. As far as I know, this is to stop the train from going too slowly and having a high possibility of stalling.
The length of the train often has something to do with the magnitude and type of elements. Alpengeist, for example, has a zero car apparently just to make the train longer and help it move through the giant inversions. A shorter train wouldn't make it. The hypers can have long trains because (I assume) it's easier to get most of the train over a hill to pull itself over than it would be to have a long train dragging itself down through an inversion.
If you want to see some weird train dynamics, look at one of those "family coasters" like the one at SFWoA (Zierer?). That thing is so long that the ends of the train do things that look all wrong as far as speed goes.
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Jeff - Webmaster/Admin - CoasterBuzz.com, Sillynonsense.com
"As far as I can tell it doesn't matter who you are. If you can believe, there's something worth fighting for..." - Garbage, "Parade"
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