------------------
Da Poodle
Coming in 2003-The Spawn Of Magnum!
Batman the ride is 2700 feet and 2 minutes. For saftey reasons, the 2nd train must come to the brakes to send the next train. Therefore, a loading cycle is 2 minutes.
Superman: Ultimate Flight is 2798 feet and 3 minutes. For saftey reasons, the 2nd train must come to the brakes to send the next train. Therefore, a loading cycle is 3 minutes.
Therefore, the line will move 50% slower. Batman is fairly short, about 30 minutes on less crowded days. Therefore, Superman should be ABOUT 45 minutes on less busy days.
Make sense?
*** This post was edited by swimmerkev 2/10/2003 5:41:38 PM ***
------------------
Nemesis Inferno - The Pressure is Building!
Rare RollerCoaster Resources - http://clik.to/rrcr
------------------
"It's like something out of that twilighty show about that zone"
Whoever has ridden SFOG's S:UF, what would you say the ride time was from dispatch to brakes?
------------------
Arena football has arrived in the Windy City. Go "Chicago Rush"
Figure the lift on both is 1 minute.
------------------
Da Poodle
Coming in 2003-The Spawn Of Magnum!
------------------
BMCOASTER
bmcoaster@wi.rr.com
------------------
The Demon He's gonna getchya!
*** This post was edited by SFGAMNUT9302 2/10/2003 7:54:36 PM ***
------------------
Never go unarmed into a battle of wits...;)
"faster, cheaper, and more often"...ApolloAndy...hey, I only steal the very best!
"I may be wrong, but I doubt it", by C. Barkley (and Shaq thought HE was "The Big Aristotle")...;)
First off, dis-count all the "official" times you've heard for Batman. I've heard everything from one minute to three. My physics teacher was at Great America for some sort of "adult physics day," and I believe she clocked Batman, from the time it dis-engaged the lift to the time it hit the brakes, at 28 seconds. I could be wrong, but I think that's a considerably shorter time than Superman spends between lift and brakes. I think Superman's going to have a tad less capacity than Batman, which I think is a pity. I may have been spoiled by Raging Bull (and Demon, Whizzer, and Shock Wave, back when they always ran three trains), but I have never been satisfied with Batman's capacity.
*EDIT*-Did anyone else notice a distinctive lack of Iron Wolf in the skyline of that picture? Are they trying ot tell us something, or am I just being paranoid?
------------------
I hear America screaming...
*** This post was edited by (SF)Great American 2/10/2003 9:20:09 PM ***
Though, that could be completely wrong. They may still have the heaters on the Superman track. The roofed in area only blocks the wind and rain, it isn't insulated so it will still be as cold in there. Possibly SFGAM will opt to put a roof on it at one point. This s just a drawing.
------------------
Chris Tyson
Photographer
www.pkiunlimited.com
MagnumForce said:
Bob, all Beemers have as many transfer tracks as they do trains. That way they can complete empty the track.
All except Dueling Dragons...which only has 4 storage tracks for 6 trains.
------------------
James Draeger
-Captain Sarcasm (aka Sour Boy)
------------------
http://www.eastcoastcoasters.com <---Take a look ; )
------------------
Is it May 3rd yet? SFGAm
------------------
Da Poodle
Coming in 2003-The Spawn Of Magnum!
From the top of the lift until the train is stopped in the brakes, B:TR is about 42 seconds. For S:UF, it's about 48 seconds from the top of the lift until the stop in the brakes. Notice these ride times are almost identical (six seconds should make no huge difference) and it's safe to assume the lift speeds are similar. Therefore, we have two rides with equal train capacities and equal ride times.
A train on B:TR can technically be dispatched before the train behind it stops on the brakes. I don't know if the ride's computer system prevents that for some reason, but technically there should be no problem with that, as long as train B is past the first set of blocks in the brake run before train A tops the lift. That's fairly irrelevant to the discussion here, but I just wanted to point out that there should be no problem with a dispatch before the other train is in the brakes.
Now, unless trains are stacking then a ride is running to its full capacity. It doesn't matter if train A is dispatched fifteen seconds before train B makes it to the station, because that train still cannot be dispatched before a certain point. For this reason (B:TR has a very short cycle time), a train is usually not dispatched before the other is in the brakes. Like I said, though, as long as they aren't stacking the ride is still running at maximum capacity. Usually at SFGAm, train A is dispatched while train B is advancing into the station because that's just the way it works itself out - the crews take long enough that train B reaches the final brakes, but take short enough that trains aren't stacking. It's reasonable to assume S:UF will operate the same way (no stacking).
Not only can one train be dispatched per ride cycle time, dispatching has to wait for a crew to fully load the train. It's reasonable to assume a fast crew can do so in more than a minute but less than a minute and a half. Therefore, *a train can only be dispatched every minute and a half*. That goes for *both* rides, regardless of cycle times. As long as S:UF has a ride cycle (dispatch to past the blocks in the brake run) of less than a minute and a half (like B:TR does), then capacity will be *identical* to B:TR. That's the way I expect it to be.
-Nate
This is B&M, and SFGAm folks. The lines will move just fine on S:UF.
------------------
Arena football has arrived in the Windy City. Go "Chicago Rush"
*** This post was edited by Chitown 2/10/2003 11:16:28 PM ***
------------------
Chris Tyson
Photographer
www.pkiunlimited.com
------------------
I hear America screaming...
You must be logged in to post