Does this finally prove that airtime is prefered over inversions.
It proves that some coasters are more popular than others.
If you check out Mitch's poll here, you can see some results concerning what coasters people really and truly *prefer* over others.
It appears as though about half of the top steel coasters have inversions. That may be a bit misleading, however, because I would imagine that in the past 15 years or so new, major, non-looping coasters are quite out-numbered by new, major, looping coasters. In other words coasters with inversions should have something of an advantage simply because there's more of them.
I'd say the bottom line is that if you asked your average coaster enthusiast what his or her favorite steel coaster is, 9 out of 10 would name a non-looping coaster. This isn't exactly a new development, though, it's been like this for a quite a while. Yet another Amusement Today poll really isn't very illustrative. *** Edited 8/28/2006 3:18:36 AM UTC by matt.***
I don't begrudge anyone for liking inversions, but other than zero-G rolls and the occasional double corkscrew taken at slow speed (PKI's Vortex and PKD's Anaconda), I don't see the point. A well-designed loop will keep you in your seat feeling around 1 G. Which is exactly what I'm feeling right now sitting in my chair.
Now if you actually experienced serious hangtime during inversions, kind of like the hangtime you'd get on an old Intamin Looping Starship, I'd understand the appeal more. But, really, the novelty of being upside down should've worn off a long time ago. Like, say, 1980.
I'm not for doing away with inversions, but I'd like to see better use of them. As much as I love the Arrows of the '70s and '80s, their designs seemed limited to the strategy of "big drop followed by as many loops as physically possible." How... creative.
2022 Trips: WDW, Sea World San Diego & Orlando, CP, KI, BGW, Bay Beach, Canobie Lake, Universal Orlando
But I acasionally like a coaster that has a lost of speed and air time. (ex:Xcelirator and Goliath SFMM) *** Edited 8/28/2006 4:48:13 AM UTC by Hamster Boy***
The "boomerang" effect gives you two inversions in a short distance which can be disorienting and it's usually a good thing. It's not dizzying, it's not bumpy, it's just the transitions from one direction to the other in a multitude of directions... more-so than a non-inverting coaster can offer, which is why it appeals to me.
My #1 coaster isn't a looper... but that's because there really haven't been any outstanding original looping coasters for ages. You've been on one B&M inverter, you've been on 'em all... same with Arrow loopers.
However, I hope Intamin will break the trend and comparisons will end from Stormrunner @ Hersheypark to Cedar Point's inverter.
Wrong. I can think of 9 coasters that placed ahead of it that shouldn't have.
I find it a joke that Top Thrill Dragster made the Top 10 cut. I'm sure all of you each can name on a five-finger count coasters that deserve that spot it took.
Later came the SLC's, (serial thriller) and the first few years it was like paradise. Now they just hurt, but I still like inversions.
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I think a noninversion coaster appeals to a broader audience, as well. I took my friend from Cali (NOT a hardcore coaster fan) on Mantis and he was green for an hour and a half afterwards. On the other hand, he thought Millennium Force was the cat's a** and didn't stop talking about it for months afterwards.
Long live the Big Bad Wolf
That being said, my favorite loop was backwards on the Tidal Wave. That loops was pure airtime bliss and upside down to boot. It was a great feeling that always had my knees bracing the lapbar to keep from falling out.
I sure do miss that ride. Montazooma's revenge has a faster launch with the flywheel and all which is nice, but it goes through the loop faster which cuts down on that upside down airtime.
A wood coaster doing the same thing magnum does cost 1/3 the initial investment and would take 60 years of maintenence just to equal a 20million dollar S:ROS.
Sorry but Voyage proves my point.
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