Wouldn't it feel amazing to be weightless for more than just a second, maybe even half the ride:)? Roller coasters are about the certain abnormal sensations that your body feels such as weightlessness, the sensation of speed is not enough to make a good coaster. I think designers need to stop concentrating just on the speed and height of the ride, and spend more time on pushing the limit with g-forces and weightlessness.
Speed and height are limits to push, but in that case you've got money to deal with, and the fact that such decisions are rarely made by designers, but rather the parks that are ordering the product.
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Jeff - Webmaster/Admin - CoasterBuzz.com
"As far as I can tell it doesn't matter who you are. If you can believe, there's something worth fighting for..." - Garbage, "Parade"
What's exciting is CHANGING forces. If you look at the parts of rides enthusiasts rave about in almost all cases they combine 2 or more forces in quick succession.
-------------Tyler Eaves
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Like Jeff said, "I guess you have to ask yourself what limits need to be pushed. I always use the Millennium Force vs. Wildcat example. Wildcat pulls the greater G's, but The Force pulls G's for longer periods of time. It's never uncomfortable in either case."
I don't think we are no where near the limits in terms of G's and duration of sustained G's during the course of the coaster. I believe older Schwarzkopf's are more intense throughout than a modern hyper/giga. Lazer at Dorney is a good example. Its all one intense quick ride with sudden changes in driection. I Personally would like to see more of that applied to the modern hyper/giga, or any other for that matter. My favorite woodies are that way. A great coaster is one that is just as intense hitting the brake run as it is disengaging the chain(or cable.)
*** This post was edited by Coaster Fantom on 11/26/2001. ***
Abrupt changes in g-forces can create quite a thrilling ride, good example of that is Goliath and Titan. They mix some intense laterals with varying vertical g's, creates quite a wild and crazy ride!!
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The world's a roller coaster and I am not strapped in, maybe I should hold with care, But My hands are busy in the air- Incubus
http://pages.prodigy.net/dominguezgarage
0 - 117 FPS in 2 se = 58.5 FPS/S
1 G = 32 FPS
Hypersonic: 1.83G
The 4.3G figure for Dodonpa is vertal G I beleive
On the topic of designers pushing the limits I don't think so. I think the intensity and changes in direction etc. will keep getting more and more. I hope to become a designer and slowly, but surely, change this.
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Jeff - Webmaster/Admin - CoasterBuzz.com
"As far as I can tell it doesn't matter who you are. If you can believe, there's something worth fighting for..." - Garbage, "Parade"
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