are arrow mad mouses fun?

are they?

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are you ready to go vertical?...V2 2001...
When you,re drunk, yes.
LOL!

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are you ready to go vertical?...V2 2001...
I liked the arrow wild rats, but they hurt my neck from the car whippin around the hairpin turns so fast.

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Is It Opening Day Yet?
I rode the one at Michigan's Adventure. It's a pretty cool ride for the amount of space it takes up.

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Matt Lynch
Co-Webmaster, Kennywood Boulevard
http://kennywood.coasterbuzz.com
I have nothing against them, they are funny so even if you can't find it too exciting, you might get a laugh out of it.
The PGA Psycho Mouse looks great, I only have one complaint, I counted 8 block breaks along the rides course (not including the final brake run) I am concerned the out of controll feeling it is supposed to have wont be there due to excessive breaking
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#1 Stealth-PGA
#2 Flashback-SFMM
#3 Whizzer-RIP PGA
#4 Mind Bender-WEM
#5 Drachen Fire-BGV
The reason for all of the all the breaks is in case one of the cars vallies. If nessary the following cars can either be slowed to reduce the power of the impact or to stop the car completely
But to have the on each Straightaway in the Zig Zag Section where it wont Valley seems like a typical good coaster overbreaked (take SFMM Revoulition for example) to tame the ride
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#1 Stealth-PGA
#2 Flashback-SFMM
#3 Whizzer-RIP PGA
#4 Mind Bender-WEM
#5 Drachen Fire-BGV
maybe the brakes are only used in case of a car being vallyed?

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are you ready to go vertical?...V2 SFMW 2001 ...
The Fly at Canada's Wonderland also has brakes on every other zig-zag straightaway.
They're never on, they're just there for emergencies.
I think that the one at PGA would work the same way...
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-Dave Rutherford
*If things seem under control, you're just not going fast enough*

I love Mad Mouses! While not all of the breaks are used, different ones are used depending on how fast the car is moving. I love the wicked hairpins and drops!

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Coasters- a little slice of heaven
They're an interesting breed of coaster, that's true, but they can get PAINFUL! Wow, those hairpin turns can really add up to some colorful bruises after a while!

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Po!nt of View: A different look at Roller Coasters.
http://www.crosswinds.net/~justmayntz/thrills/index.html
VOTE in the Cedar Point GAMES Poll today!
Do they have any good moments of air time during the last few drops?
i enjoyed the one at michigan's adventure,it was fun but it wasent a thrilling coaster by anymeans.

hypersonic said:
"maybe the brakes are only used in case of a car being vallyed?"


Like any coaster in this day and age, the track is divided into 'zones' for safety. If a car is out of its expected zone, the coaster 'sets'--stopping every car on the tracks to avoid possible collisions.

Your average coaster has a midcourse brake and a couple of brake runs before the station (not counting trim brakes) that divide the track into zones (in addition to the station and the lift hill, which are also zones). Since the Mad Mouse uses up to 8 cars, there's a lot of little 'zones' and lots of brake runs.

Not that these still can't be used as 'trim' brakes, too (preventing the trains from surpassing a preset speed).

VF's Mad Mouse used the first brake after the lift hill and the last brake before the first bunny hop as trims in 1999. In 2K, they let the first brake go--which improved the hairpin turns a great deal. I'm guessing they 'trim' the car on every Mad Mouse before the bunny hops....otherwise it would really smack back-row riders around.

-CPlaya

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