Anything New from No Limits?

HeyIsntThatRob?'s avatar
Usually around this time of the year we start to see a few glimpses on what is coming up next on No Limits. While I think No Limits is a very solid program and has unbelievable realistic graphics there are always ways to improve a great product.

So my question? Is there anything new or upcoming for No Limits Coaster or is it pretty much a completed product?

Some things I thought would be kind of neat to add would be:

- Underground Tunnels (I have no clue how that would work out)

- Arrow Suspended

- Bobsled Coaster(which could essentially be the same as suspended with a trough underneath it instead of track overhead)

- Spinning Wild Mouse (again I have no clue how that would work out)

Just curious, I have NO complaints about this game as I've now used it alot over the last 3 years.

~Rob Willi

Acoustic Viscosity's avatar
Underground tunnels that actually "punch through" the terrain is the one thing I'm most interested in. Otherwise, I wish there was more control over the automatic supports for woodies like:
-separate colors for each part of the track and structure (for example, right now, the supports and hand rails share the same color control so you can't make the coloring right for a CCI woodie with a steel structure).
-ability to raise and lower the height of the wide supports or add them to a section where the game normally thinks is too low to the grownd to use them
-fix the auto supports so they update to the terrain and not just hide underneath with a bunch of footers popping up above the ground.

Other kinds of coasters like suspended woud be cool, but just like in real life, I mostly care about the woodies. :)


AV Matt
Long live the Big Bad Wolf

HeyIsntThatRob?'s avatar
I should have clarified what I meant in underground tunnels. Yes, having tunnels that punch through the terrain would be cool, but again, I have no clue how that would work. I'm figuring that terrain is basically a 3-D object, one would think you could do the same with terrain as you can with the auto wood supports. There is an option not to have your supports go through crossing sections of track.

What I've tried to do is build a ride, add the tunnels, create the terrain such that the ride doesn't go underground, and then create a 3d object that *looks* like terrain. That object would then be placed over the terrain and tunnelled track.

The problem? Finding a texture that perfectly matches the textures used for the terrain because if you haven't noticed the terrain uses two textures together to form your terrain. So it looks cool, except you have the problem of two completely different colors of grass, rocks, or dirt.

Lately I've been toying around with GCII woodies on top of terrain, that's about it.

~Rob Willi

Acoustic Viscosity's avatar

I'm figuring that terrain is basically a 3-D object, one would think you could do the same with terrain as you can with the auto wood supports. There is an option not to have your supports go through crossing sections of track.

I was thinking the same thing--have the terrain auto-detect a collision with the track. Whatever happens, I absolutely love NoLimits. It's the program I've been waiting for since becoming a coaster nut back in the `80s. It really makes up for the unlikelyhood of ever getting to design a real roller coaster. I'd gladly shell out a ton more cash than they are asking for. *** Edited 8/25/2005 8:51:49 PM UTC by Acoustic Viscosity***

AV Matt
Long live the Big Bad Wolf

In the simulation I would like

-update the sound effects

-(not sure if already included) a chain dog that pulls up the coaster in millenium force, launches in top thrill dragster, and pulls the coaster back.

-A jerk like motion when entering a lift hill (make it so each person can set it differntly) and the chain poping a little bit up so when the train catches it.

- If a train gets stuck, make so as you can manually bring it back or yet it may sound un realistic but you can move the train yourself like each train has a motor. I rather bring it back then have the train come to a complete stop.

Rctycoon2k's avatar
Real, I believe, has developed an Environment to simulate a CCI woodie wood track and walkways and steel colored steel supports. If you would like it, PM me.

My oppinion, I would like to see Spinning Mice, Bobsled, Suspended, new sounds, and cable lift/launch.

Other than that, it can wait until NL 2. :)


Shaun Rajewski
Founder, Lead Developer
Epic Web Studios, LLC

Thought of something else, a transfer track that used in mummy

Though not nessacary, moving objects and water effects, like shrika. These can wait for nolimits 2 *** Edited 8/26/2005 1:21:03 AM UTC by WILLDOG***

Rctycoon2k's avatar
Doubtful that we will ever see transfer tracks or water effects. If it doesn't pertain to the actual operation of the coaster, there is no point to it.

Also, as to the valleying train idea. "8" will reload the coaster to home postion.


Shaun Rajewski
Founder, Lead Developer
Epic Web Studios, LLC

Acoustic Viscosity's avatar
Another thing I'd like to see is a brake shed and storage option, but the underground tunnels thing is the main one for me.

AV Matt
Long live the Big Bad Wolf

1EyedJack's avatar
i kinda liked the Coin-Op April fools joke a year or so ago.


Transfer tracks, operating floors in floorless stations, operating floors in B&M inverted stations.

SFNE Central- Online Six Flags New England Resource

I think they need to start with making the queue gates line up with the train. :)
Acoustic Viscosity's avatar
I always though it was odd that the gatest don't close until the restraints are lowered and then the train immediately leaves.
The transfer tracks would be cool. I'd really like the option of a brake shed and train storage shed as well. I'm bet the operating floors will come along soon.

AV Matt
Long live the Big Bad Wolf

You must be logged in to post

POP Forums - ©2024, POP World Media, LLC
Loading...