Any Station Brakes Failure in Rct2

I was wondering. Has anyone seen any station brakes failed yet in Rct2 like in the originial Rct? I havent seen station brakes failed yet.

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9Years working at Valleyfair :)


I had a brakes failure, it didn't say station. On my Deja Vu the brakes failed and it made half of the circuit again and ended up valleying inbetween the loop and cobra roll.

In one of my brothers park on the Lava Launcher coasters he had a brakes failure which caused a crash. Once again it didn't say station brakes failure but it was the station brakes that failed.

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Deja Vu Count = 31
SFGAm CoasterWorld

I've had a station brakes failure on my Oregon Eagle which caused me to go down to running with one train instead of two due to my layout of the ride not being able to support a set of block brakes without ruining the ride itself.

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Sawblade5's avatar

CoasterDude316 said:

I had a brakes failure, it didn't say station. On my Deja Vu the brakes failed and it made half of the circuit again and ended up valleying inbetween the loop and cobra roll.

In one of my brothers park on the Lava Launcher coasters he had a brakes failure which caused a crash. Once again it didn't say station brakes failure but it was the station brakes that failed.

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Deja Vu Count = 31
SFGAm CoasterWorld



Whoa the game is more realisitic than I took it for Deja Vu really does valley in the game like it does in real life.

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Chris Knight
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LOL, if it really does that.... well, that's just fantastic.

I have had some rollback problems with the gigas running a cable lift. But so far crashes in the station have been limited to what I consider a bug in the engine.

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the member formerly known as MisterX

Ya gotta watch out with the block brakes, sometimes depending where it is, the train will roll down the track, causing it to valley in some place, just waiting for another train to smack it and explode.

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I lost my hat on Poison Ivy. How pathetic.

i made a reverse launch ride with a top hat and a wide turn to a vertical spike and my station brakes failed. It valleyed after the top hat and it the train just swayed back and forth for like 10 minutes. i had alot of " I want to get off.." comments, it was funny.
I thought the blocking system eliminated brake failures but I guess I was wrong. Just gotta make sure you notice and click the close button twice before it crashes and get it fixed. I myself haven't experienced one yet...

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Jeff's avatar

I haven't had one with a blocked ride yet, but I did with a non-blocked ride. Something that always worked for me in the first game was to use a gradual brake run. In other words, set your last brake at 13, and every brake before that one higher than the previous. That way no one brake has to take the brunt of the force all at once. I don't know if in fact that is what causes the failures (a 70 mph train hitting a brake set for 9), but it reduced the frequency of failures for me.

With the blocking system, I more or less do the same thing at the final block before the station.

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Jeff - Webmaster/Admin - CoasterBuzz.com
"There's nowhere to run, nowhere to hide, when it's all in your mind. You gotta let go." - Ghetto, Supreme Beings of Leisure

Has anyone seen the brakes fail at all before coming into the station?

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9Years working at Valleyfair :)


No, but I'm a little lost on how the block brakes work. If someone can tell me how I can have it so it doesn't stop on the lift hill for like a friggin MINUTE before it goes again.

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And Raptor too.

Make a Midcourse block section....so when the train passes it, by the time the next train goes up on the lift it wont need to stop.
To be a little more detailed... Build a regular brake run at the end of the ride. Make it slow down to 13 or 9 or something. Then take a "Block Brake" (bottom of special features list) and put it at the end of all those brakes. You only need one. The same goes for the midcourse.

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SFNE Central- Online Six Flags New England Resource
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Devoted Intamin Lover for Life!

In RCT I always used gradual brake runs, however that wouldn't prevent the station brakes failure. When brakes fail, they completely fail all through the ride. My solution to this was to design the coaster so an empty train hits the final brake run going about 8 or 9 mph. A fully loaded train would come in around 13-14 or so, which won't cause a crash. You have to be going faster than 18 or so to crash I think.

-Ride_Op

I haven't had one yet. I 've played with all blocked section rides and nothing has happened.

Corey

If the station brakes fail, do the block brakes too?

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I am a boy.

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