Amity Airfield Help

I'm trying to beat it for the fourth time but always I never have enough people and my park rating is too low. I just started again today. I have about 1,000 guest with a 650 park rating in year 2. Can anyone give me some tips to help get people in the park and keep the park rating up? I've had the game for awhile but just started playing it more recently. Thanks.
Advertise, Advertise, when you can advertise some more. That is the secret. Keep all applicable marketing campaigns going at once and you should be alright.
I try to but I never have enough money. How do you recommend I start the park if I redo it? It's really hard when you can't make them pay per ride.
Start with "erasing" the runway and airfield. This takes some time and stipid clicking but will bring some cash to your account.
What kind of design do you guys think is the best for paths if I'm starting from scratch?
This is the hardest scenario on the game. If not, it's darn close. And it's much more difficult than any scenario RCT1 could throw at you. A pay-per-admission park combined with being able to build VERY few flats makes a tough game.

I think I beat it on the third try. Here are some tips:

1. Max out your loan and build what you can, down to the last dollar. Just leave a couple grand for marketing. A midway, food stalls, couple rides, and a couple low-budget yet high excitement coasters (1,800 ft or less, excitement 5-6+).

2. Do ALL applicable marketing campaigns while building up the base for your park. This must remain constant throughout the whole game. It's expensive, but will pay itself of quickly.

2. Raise admission price to $40. This is the minimum that any guest entering the gate will bring. Be sure to put an ATM near the entrance so peeps can reload their wallets.

3. While you're waiting for admission prices to put some more money in your account, delete all paths and scenery of the 'airfield' in the back of the park. It's tedious and it sucks, but it's what you have to do.

4. If you are approaching the end of the scenario, and it doesn't look like you're going to make it, you can cheat a little. Put a 'do not enter' sign by the park exit. This is tricky, as your park rating can drop quick when guests realize they can't leave. To combat this, make several extra paths that lead to other parts of the park. Drop in several entertainers, and a couple stalls with free food/souveniers/shirts, etc. It's not fool-proof, but it does help if done right. If you are really desperate, pause the game and make everything in the park free. Don't try this before late August/September of year 4.

Good Luck!

I didn't really think it was the hardest scenario, you just have to play it the right way. Definately bulldoze all the original paths, as this gives you a LOT of money. Then just build a compact, efficient park with small, cheap coasters like the inverted impulse and inverted mouse.

Check the guests thoughts to see where your rating problems are coming from. Most of the time a low rating is either due to dirty paths or stuck peeps, so try to keep the paths simple and make sure your handymen are distributed right. Most of the rides available in this scenario have an above-average nausea rating, so position your handymen accordingly. Don't waste money on first-aid stations, just keep benches handy for sick peeps. Try to use as few paths as possible, both to save money and to give the handymen less ground to cover.

The other must is the $40 entrance fee. Any more than this, and you are turning away a large number of peeps, any less than this, and you won't make enough money. Place a couple of ATM in high traffic areas and jack up concession prices up to the point where people start to complain, then take it down 10 cents. Bathrooms can pay for themselves with a 10 or 20 cent charge. Make umbrallas $10 when it rains, and watch the cash come rolling in. Don't put two food stands next to each other - one will do the job and costs less to maintain. Same with drinks. As far as I can tell, just serving tentacles and coffee may win you the "park with the worst food" award, but it won't do a thing to your park rating. ;)

If you want to cut costs, try just having one mechanic, and move him around when something breaks down. Don't waste money on security guards, and only use entertainers as a last resort to boost your rating. Look at your monthly budget to see the different ways you are losing money, and use this to become more efficient.

*** Edited 4/7/2004 4:25:37 PM UTC by RCTandy***

Thanks for all the help. I'm starting a new one now...
There is another solution.....trainers just give yourself as much money as needed althought that is cheating....but you can give it to your self as temporary money then use the trainer (8 cars) to take back as much as you don't need if you rather go to the traditional way of playing the game. My other tip is to get rid of any unnecassary scenery you do not need and replace it later in the game with your own.
Sorry I really have no idea what trainers are. I hear people talking about them here. What exactly are they?
a Trainer is a program basicly a simple program that your run while rollercoaster tycoon is running and they have everything from the change of Weather to money increases, free umbrellas, and so on it helps you in the game so you don't have to waste alot of money and it really helps...i suggest the trainer called "8 cars per trainer", its soooo kewl once you use it and its so simple.
trainers = cheating >:(

The point of scenarios is to teach you how to manage a decent park. Use a trainer for making custom parks if you want, but what is the point of doing a scenario if you are going to cheat with it?

Although I don't use them, I guess there is a place for trainers, but not in scenarios.

Lord Gonchar's avatar
Don't even get me started on the uselessness of trainers...bah!

yes they are cool, and it is CHEATING but i usually use them to keep my paths clean. and mow grass, for rain for gardens. other than that the only way to get better at a game is to learn the insides and outs of each map just like any other game. just like Lord Gonchar says....they can get useless! but thats your decision.

Lord Gonchar said:
Don't even get me started on the uselessness of trainers...bah!

Agreed. The only thing i'd use them for are recreations of rides that can't be made using the default RCT program.

All the parks i've downloaded that have been made with trainers tend to look good, but very rarely ever run correctly. Ditto a lot of custom scenery.

Would you use them for recreations of parks not available to help you build up the park?

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