I think I beat it on the third try. Here are some tips:
1. Max out your loan and build what you can, down to the last dollar. Just leave a couple grand for marketing. A midway, food stalls, couple rides, and a couple low-budget yet high excitement coasters (1,800 ft or less, excitement 5-6+).
2. Do ALL applicable marketing campaigns while building up the base for your park. This must remain constant throughout the whole game. It's expensive, but will pay itself of quickly.
2. Raise admission price to $40. This is the minimum that any guest entering the gate will bring. Be sure to put an ATM near the entrance so peeps can reload their wallets.
3. While you're waiting for admission prices to put some more money in your account, delete all paths and scenery of the 'airfield' in the back of the park. It's tedious and it sucks, but it's what you have to do.
4. If you are approaching the end of the scenario, and it doesn't look like you're going to make it, you can cheat a little. Put a 'do not enter' sign by the park exit. This is tricky, as your park rating can drop quick when guests realize they can't leave. To combat this, make several extra paths that lead to other parts of the park. Drop in several entertainers, and a couple stalls with free food/souveniers/shirts, etc. It's not fool-proof, but it does help if done right. If you are really desperate, pause the game and make everything in the park free. Don't try this before late August/September of year 4.
Good Luck!
Check the guests thoughts to see where your rating problems are coming from. Most of the time a low rating is either due to dirty paths or stuck peeps, so try to keep the paths simple and make sure your handymen are distributed right. Most of the rides available in this scenario have an above-average nausea rating, so position your handymen accordingly. Don't waste money on first-aid stations, just keep benches handy for sick peeps. Try to use as few paths as possible, both to save money and to give the handymen less ground to cover.
The other must is the $40 entrance fee. Any more than this, and you are turning away a large number of peeps, any less than this, and you won't make enough money. Place a couple of ATM in high traffic areas and jack up concession prices up to the point where people start to complain, then take it down 10 cents. Bathrooms can pay for themselves with a 10 or 20 cent charge. Make umbrallas $10 when it rains, and watch the cash come rolling in. Don't put two food stands next to each other - one will do the job and costs less to maintain. Same with drinks. As far as I can tell, just serving tentacles and coffee may win you the "park with the worst food" award, but it won't do a thing to your park rating. ;)
If you want to cut costs, try just having one mechanic, and move him around when something breaks down. Don't waste money on security guards, and only use entertainers as a last resort to boost your rating. Look at your monthly budget to see the different ways you are losing money, and use this to become more efficient.
*** Edited 4/7/2004 4:25:37 PM UTC by RCTandy***
The point of scenarios is to teach you how to manage a decent park. Use a trainer for making custom parks if you want, but what is the point of doing a scenario if you are going to cheat with it?
Although I don't use them, I guess there is a place for trainers, but not in scenarios.
Lord Gonchar said:
Don't even get me started on the uselessness of trainers...bah!
Agreed. The only thing i'd use them for are recreations of rides that can't be made using the default RCT program.
All the parks i've downloaded that have been made with trainers tend to look good, but very rarely ever run correctly. Ditto a lot of custom scenery.
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