Wood - anything else is an imitation
Bakeman said:
A coaster doesn't have to have airtime to be a great coaster
In the coaster community it does. I also agree with you that the there are so many other factors that contribute to a good wooden coaster.
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"You know its a good ride when you come into the final brake run wiping tears from your eyes."
However, if you look at Mitch's polls for the last few years, you will see that enthusiasts prefer airtime (floater or ejector) head and shoulders above speed, direction changes, positive g's or laterals.
And being the airwhore that I am, I can definitely say that I'm in it for the air. The only thing about inversions that I like is the potential for hangtime. Give me an out and back any day.
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Be polite and ignore the idiots. - rollergator
"It's not a Toomer" - Arnold Schwartzenkoph
"Those who know don't talk and those who talk don't know." -Jeff
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Corey
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Intamin, the cadillac of roller coasters.
MF-26
TTD-11
I HEART OHIO
Airtime is an additional element that adds to the thrill. What do you think makes S:TE so popular? The weightlessness at the top. MF has a nice kick of airtime before the camera area that adds to the thrill. I like to have suprise lifts of air like that on a coaster, however, that is a preference. I know several people who hate the airtime. On the other hand I know people who hate wood or inverts. That doesn't make all in wood or inverts crap.
I agree that there are a lot of coasters without airtime that seem to lose out and the lack of airtime appears to be the difference. Airtime is a preference and it just so happens the majority of the coaster comunity enjoy airtime.
I'm still holding out on blue! ;)
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2004 Coaster Calendar now available. 13 Coasters in 12 months! Order in advance and save. Quantities are limited! See S&D Greetings for details.
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"Do what you believe in and believe in what you do," Jeffrey E. McCants
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Be polite and ignore the idiots. - rollergator
"It's not a Toomer" - Arnold Schwartzenkoph
"Those who know don't talk and those who talk don't know." -Jeff
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It is immpossible to lick your elbow. (after reading this, 75% of people will try and lick their elbow.)
I will say though that if a wooden coaster has everything in it BUT airtime, I won't enjoy it that much. For me airtime is a very necessary element in a wooden coaster. Then again, my favorite wooden coaster, Legend isnt just my favorite because of the airtime it has, it also has killer laterals, quick directions changes, and an out of control feeling that cannot be matched on any other wooden coaster.
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Bob Hansen
Resident Airtime Whore
CoastinCorey said:
Thank god for Bakeman! I thought I was the only one who thought this. Yes, airtime is pretty cool, but just because a ride doesn't have it, doesn't mean it sucks. My top 5 - Top Thrill Dragster, Millennium Force, Raptor, Batman Knight Flight, and The Beast - all have little if any airtime. Yet I still absolutely love them. I guess everyone has their opinion though.
I thought MF had lots of airtime and if I'm correct it set a record for most airtime or was it the most airtime for one hill. either way it has lots of air, floater not ejector, but is still very much airtime filled.
Back to the topic. I find that coasters need a good mix. While I like airtime I do like laterals and just that feeling of no control hence I like coasters like the Boss, MF, Raptor, Viper (SFGAM) etc
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Michael Gibbs,
" why can't we tear down the walls, and show the scars we're covering" ~Scott Stapp~
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Without the chaindog, you'd never get up the lifthill...
If we're talking about Shivering Timbers, then, yeah, we're going to be talking about airtime. That's its purpose in the pantheon of roller coasters. The Beast, on the other hand, exists not for airtime, but for speed, laterals, and visuals.
I have to admit, before I rode The Beast for the first time this year, I wasn't convinced of its greatness just by having seen the layout on video. It looks a little boring on video. But then I rode it, and rode it three more times, and I understood. The same applies for MF. Prior to riding it, I thought the ride had a severe shortage of airtime. I mean, 310 feet tall and only four moments of air?!? But then I rode it, and felt the G's on the overbanks, felt the speed on the turns, and appreciated everything the ride delivered.
With that said, I think the key to a truly great ride is variety. When I rode Raging Bull a few weeks ago, I couldn't help but feel like it was missing something. The air was as fantastic as it ever was, but that's all there was. And, mind you, this is coming from an airtime whore.
Whatever the type of ride, having a variety of elements improves the ride as a whole. I won't fault The Beast for not being an airtime machine, but I do think it would be an even better ride if there was airtime on the first two hills. Because you'd still have the same ride, only with more thrills (I realize brakes have probably hindered that wish). And I've always thought Arrow and B&M multi-loopers would've benefited from some air-filled drops as well, just to add another thrill into the mix.
There are rides out there that do one thing, and do that thing very well. But, to me, that's tantamount to taking a new sports car out on the highway, taking it to 100, and staying there. Impressive, sure. But put it through its paces, see what it can do, and push it to its limits. Otherwise, you're not realizing the full potential of the machine.
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