The questions:
- There are lots of new supports (posts, walls, etc) and roofs. In of the included scenarios there are some structures that appear to be built simply with these walls and a roof (i.e. no land underneath that supports the roof. Everytime I try this, I can put in the walls and try to click in the roof, but the roof winds up on the ground. What am I doing wrong, or can't a "building" be built this way... do you still need the raised land with the roof sitting firmly on top of it?
- In RCT when you put in a balloon stall or hat stall or T-shirt stall, the visitors bought the items like crazy... nearly everyone had a hat, T and Balloon as they walked around the park. In RTC 2 when I place one of these stalls, no one seems to buy. What is up with this, what triggers the people to buy?
- In RCT if you had a double wide path the visitors got lost (some actually seemed to run around in circles). I heard that in RCT2 paths can at least be double wide I think and that visitors could handle that. Is that the case? How wide can a path be before visitors get "lost"?
I think that's it.
Make sure you haven't accidentally placed your stalls in the air over a path(it's possible in this game)
They still get lost just not as bad
Nope, they are on the same level of the land. I noticed the same thing happening at the Drink Stall, and the Souvineer stall, but I noticed that if I set the "Thirst" indicator very high in the editor they flock to the drink stall and buy and when it rains, I see people who go to the Souvineer stall buying umberallas. So I think that the others are placed correctly, but no one is buying.
So they still get lost, just not as badly. So double wide paths should not cause a problem (at least not a major one) like in the original game? Not to worried about tripple wide or better paths, but the single paths of the original just looked too narrow and made the park look too "crowded".
Maybe hat and balloon sales just very from scenario to scenario?
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in RTC it seemed like the first thing peeps did when they got to the park was buy a hat, balloon, T-shirt, etc... and I mean almost everyone bought one.
I haven't played very far into any scenario, but I noticed that no one seems to be buying. Is it a timing thing? They seem to be a little smarter in RCT2... do they wait until they are in the park a while to buy (like people do in reality)?
As far as double wide paths - still hate them. Not as bad as RCT1, but still not really done well in RCT2.
As far as roof pieces. Use shift to get the first one up high in place, then use 'CTRL' to build the rest at the same level.
Not go back with the bulldozer and remove the fences and the paths stay seperate. This gives you all the throughput of a double wide, but without the peep AI going goofy.
Obviously, the more crossovers, the more chance for peeps to go in circles. The best I can say is to just try it. You can always add or remove crossovers later.
No black or white on that one - it's all grey. Just a good method of squeaking out semi-double wide paths without confusing our simple minded guests.
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