A California Guy in Ohio!

Associated parks:
None

Yesterday, I arrived back from my trip to Ohio. Needless to say I was very tired and didn't bother to immediately rush to my computer to do a trip report. I had only planned to visit Cedar Point for two and a half days (staying overnight at Breakers Express), but I got a last minute bonus - a 5 hour run-around at Six Flags Worlds of Adventure! (Yeah, I was pretty damn happy as you would imagine)
Anyway, I'll skip all the "how I got there" stuff and get straight to the parks and rides.

CEDAR POINT

- First off, I would like to say that this park was much more beautiful than I had imagined. Whoever said the park needed more trees needs to take another look again. The park equals Magic Mountain in lush scenery (and + that gorgeous view of Lake Eerie). But it wasn't AS BIG as I imagined (althought it was still very large) and everything in the park was spread out nice and even.

Rides That Surprised Me
- Mantis
- Magnum XL-200
- Iron Dragon
- Wildcat
- Disaster Transport

Rides That Disappointed Me
- Millennium Force
- Gemini
- Raptor

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And here we go with the rides :
- The rating scale goes like this ~ The scale is based on a 0-10, with 5 being average. Rides are rated in comparison to themselves, and not to other rides.

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~ RAPTOR ~
- Raptor was intense. That's all I have to say in parts of the ride's aggressiveness. The first drop was a wonder, better than Batman The Ride's because it yanks the last half of the train all the way down. The rest of the ride packed A LOT of directional changes (which I did not expect) which made the ride very disorienting. Overall, this ride was fun, but did not live up to my expectations. I rate it only slightly higher than Batman The Ride. After riding it, I was sure Montu or Alpengeist are much better. May I also add that the new color scheme for the ride makes it look SEXY. Yeah. SEXY.

Overall : 7/10
Intensity : 9/10
Fun Rating : 8/10
Airtime : 2/10
Positive Gs : 8/10

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~ CEDAR CREEK MINE RIDE ~
- This ride was longer than I thought it would be. The landscape surrounding this ride made it so much better as well. The ride's first half was completely wimpy compared to that of Goldrusher @ Magic Mountain, but overall, CCMR was the better ride. Why? It was longer, the isolated feel of the ride made it wilder, and I loved the part where you skim over the creek

Overall : 4/10
Intensity : 3/10
Fun Rating : 5/10
Airtime : 0/10
Positive Gs : 2/10

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~ CORKSCREW ~
- This ride was nothing more or less than what I expected. The corkscrews were great, but the loop was abnormally (to my taste) tight because of the radius. The ride was quite bumpy in few parts especially on the bunny hop into the loop, and the turn out of the last corkscrew loop.

Overall : 4/10
Intensity : 6/10
Fun Rating : 4/10
Airtime : 2/10
Positive Gs : 4/10

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~ MEAN STREAK ~
- I cried inside after I got off this ride. SO MUCH POTENTIAL. The first drop, which would have given me a butterly-in-the-stomach feeling with screaming ejector air was diluted with a skid of trims all the way down. Pathetic. Many of the drops seemed great as you approach them, but are really just a dud. Very slow in the turns, no airtime, weak positive Gs, not very fast for its size, and is overall disappointing though I put it in front of Colossus because of its size and length.

Overall : 5/10
Intensity : 3/10
Fun Rating : 4/10
Airtime : 1/10
Positive Gs : 4/10

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~ MILLENNIUM FORCE ~
- I really don't know what to say. This ride disappointed me A LOT. What I did not expect from this ride was the amount of positive Gs and how intense it was. The speed was incredible, but as most figured, it lacks a good shot of airtime (except for that last hop before the final overbank). The first drop wasn't really that great. From what I hear from other people, I would make it out to be overrated. It seemed nothing more than an upgraded dive of that on Perilous Plunge. It was exciting and gave a hint of air, but it wasn't as great as so many people make it out to be. I expected better. The overbanks aren't that great either. I learned first hand by riding Xcelerator. Airtime is minimal. You only get some on the parallel hills entering and exiting the island, and on that last hop. I also want to point out that the brake run is now friction, not magnetic anymore (I would guess because of that SROS incident at New England).

Overall : 8/10
Intensity : 9/10
Fun Rating : 7/10
Airtime : 6/10
Positive Gs : 8/10

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~ BLUE STREAK ~
- This ride has good airtime. Not the best airtime, but good airtime. It gets quite bumpy at the bottom of the drops, but it is still very fun.

Overall : 4/10
Intensity : 3/10
Fun Rating : 4/10
Airtime : 7/10
Positive Gs : 4/10

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~ MANTIS ~
- Wow. This was a shocker. I did not expect Mantis to be that fun at all. I was looking forward to a good beating, but it was great. The ride has some good "stomach lurching" twists in the second half of the ride and pulls a good amount of positive Gs throughout the circuit. The Riddler's Revenge is still better than Mantis however, but not by that much. And the worn out paint job wasn't as bad as pictures made it out to be. It still needs fresh paint though.

Overall : 8/10
Intensity : 8/10
Fun Rating : 7/10
Airtime : 7/10
Positive Gs : 8/10

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~ GEMINI ~
- Another disappointing ride. To me, it resembles Colossus with those slow, unbanked turarounds and weak pacing. The first drop has nothing great to be said about it and the headchoppers weren't even the least formidable. The best part to me about the ride is the helix finale. And on three day visit, not once did they run both sides, and to even make it worse, they only ran one train.

Overall : 4/10
Intensity : 4/10
Fun Rating : 4/10
Airtime : 1/10
Positive Gs : 2/10

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~ DISASTER TRANSPORT ~
- WOW! This was fun! I bought the glasses, but it only worked in the queue house with those special effects on the wall and ground. The ride itself disappointingly did not have the effects (other than those random dots all over which was basically nothing). I didn't expect the ride to be so fun! It was great, especially when it was basically ALL PITCH BLACK throughout the ride. The only bad thing was how it was so hot inside the building enclosure.

Overall : 7/10
Intensity : 6/10
Fun Rating : 8/10
Airtime : 0/10
Positive Gs : 2/10

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~ WILDCAT ~
- This ride was also really fun, which I didn't expect as well. The drops were very subtle and sharp, causing me to come out of my seat many times. I also love the helices

Overall : 6/10
Intensity : 5/10
Fun Rating : 8/10
Airtime : 2/10
Positive Gs : 5/10

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~ IRON DRAGON ~
- Another shocker (so is the next one, just bear with me haha). I took front seat to this ride and it only confirmed my knowing that all suspendeds should be ridden in the first car, front row. This ride is only slightly better than Ninja because of its length. Ninja's lift hill into the station really knocks it a notch down from Iron Dragon. It provided good intensity and great views. I especially loved the pretzel finale.

Overall : 6/10
Intensity : 4/10
Fun Rating : 8/10
Airtime : 0/10
Positive Gs : 3/10

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~ MAGNUM XL-200 ~
- I love this ride. GREAT. GREAT. GREAT. What surprised me is that I found it to be more fun than Millennium Force. The airtime as I thought it would be, was very sharp and sudden, which was incredible, save my thighs being slammed into the lapbars (OUCH). The first drop was super; the only bad parts were the entering of the pretzel turn with all those brakes, the curving second drop into the tunnel was very rough, and the final part of the ride which was all slow going back to the loading platform.

Overall : 8/10
Intensity : 5/10
Fun Rating : 9/10
Airtime : 9/10
Positive Gs : 5/10

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~ WOODSTOCK EXPRESS ~
- Yes I actually rode this (track record). Like all other Vekoma Roller-Skaters, it was fun while it lasted. Nothing too much to say about the ride except that the kids really like this one!

Overall : 5/10
Intensity : 3/10
Fun Rating : 7/10
Airtime : 0/10
Positive Gs : 3/10

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~ WICKED TWISTER ~
- I don't think this ride was all that much better than the second generation Impulse coasters. The rear twisting spike was good, but so was the vertical spike on the other Impulses I've ridden. The initial take-off was great, but after riding Xcelerator, no ride with a lesser launch really puts me to the edge of my seat (or to the back of the seat ) Nothing else to say about this ride.

Overall : 7/10
Intensity : 7/10
Fun Rating : 7/10
Airtime : 4/10
Positive Gs : 7/10
_____________________________________

Now I will go out to buy my lunch. I will come back and edit this trip report with Six Flags Worlds of Adventure. Whew. I'm exhausted and hungry. be right back!

_____________________________________

EDIT : And I'm back!

SIX FLAGS WORLDS OF ADVENTURE

- Well, on my way back to Hopkins Airport (or whatever the airport in Cleveland was called), my dad asked me if there were any amusement parks in the vicinity. I said SFWoA is in Aurora, but I did not know how close or far it was from the airport/hotel we were staying in. Turns out that the man working behind the Ohio Turnpike booth on our way out from Cedar Point tells us that it is just a short drive away. So bingo, my trip went pure gold.

The ride ratings for this park is the same as those given to the ones at Cedar Point. Ride ratings given are compared only to themselves and not to other rides.

But before I get to the rides, I will do a summary of the park. Ugh. Horrible, horrible, horrible layout. Thanks to the lake, the park is basically split in two. To get to the back half of the park (which is all Wildlife and almost no Wildrides) you either have to take a ferry across the lake, or head on up the quiet pathway adjacent to Raging Wolf Bobs. The park's pathways were very narrow and gets very crowded often. Oh boy do all parks need to get going like Cedar Point's midways. So spacious and open. ANYWAY. The park's landscaping as average, nothing spectacular, yet nothing bad. The driveway into the park is really weak and "cheap"-like compared to that of Magic Mountain or Cedar Point's. There are good photo opportunities however while exiting/entering the lots because many of the rides are built so close to the park border.

NOW ONTO THE RIDES!

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~ X-FLIGHT ~
- This ride was slightly better than Stealth. But these Flying Dutchmen coasters just don't do anything for me. The restraints and positions the vehicles put you in are just horribly uncomfortable. I only did it for the track record. Otherwise, I would have been fine with having been on Stealth, which was the ride X-Flight was mostly derived from. And by the way, I don't even feel like I'm "flying" as they say. The only good parts of this ride are the helix and horshoe turn. They ran two trains, both running on only 1/2 of the double loading platforms, so X-Flight had the worst loading times of all the rides during my visit.

Overall : 4/10
Intensity : 8/10
Fun Rating : 4/10
Airtime : 1/10
Positive Gs : 5/10

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~ DOUBLE LOOP ~
- This ride opened late. When I entered the park, it was closed for a reason unknown to me but opened up very late in the day. I really liked this ride. Thought it just consisted of a back-to-back vertical loops (who would have thought ) and a descending helix, it was very smooth for its age (it looked old). I also got some air on this one! The banked turn following the first drop also comes really close to tree branches (you could probably actually scrape against them if you reached up)

Overall : 7/10
Intensity : 5/10
Fun Rating : 8/10
Airtime : 5/10
Positive Gs : 5/10

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~ ROADRUNNER EXPRESS ~
- Another just for the track record! A custom Zierer Tivoli coaster with a VERY long train. Heck, even Jaguar! doesn't have trains as long as this ride (I think). I rode closer to the front of the train so it wasn't that great. I mean, when you have a coaster that doesn't go higher than 30' off the ground and the train consists of more than 25 individual cars, my half of the train is already at the bottom of the hill while the rear of the train is still cresting the drop haha. But nontheless it was still fun and relaxing, a good break from the bigger rides. I also like how they send you around the circuit twice.

Overall : 4/10
Intensity : 2/10
Fun Rating : 4/10
Airtime : 0/10
Positive Gs : 2/10

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~ SUPERMAN ULTIMATE ESCAPE ~
- After having ridden Wicked Twister a day ago from this one, I found this one to be abnormally shaky and rough. This was my second 2nd Generation Impulse Coaster (my first was Screaming Condor in Taiwan) so it wasn't anything new. I got off this ride feelign a bit nauseated because of bumpiness in the pullouts. Still a fun ride though, I love the holding part on the rear spike!

Overall : 6/10
Intensity : 8/10
Fun Rating : 6/10
Airtime : 3/10
Positive Gs : 8/10

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~ THE MIND ERASER ~
- This is just your everyday Vekoma Boomerang. This one is smoother than the one at Knott's though. I really liked this one. I got off a bit dizzy, but it wasn't painful.

Overall : 5/10
Intensity : 6/10
Fun Rating : 4/10
Airtime : 1/10
Positive Gs : 5/10

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~ BATMAN KNIGHT FLIGHT ~
- I found that this was the park's best ride. Very fun and exhilerating. It was also my first toprail floorless coaster. The ride's theming was not too shabby, but oh the horror of the Gotham City area. Pathetic. Anyway. This ride has got to have one of the best banked drops out there! Other highlights of the ride were the interlocking corkscrews. Good stuff. It's disappointing this ride did not have the best of the floorless coaster elements like the 0 gravity roll and the over-the-top diving loop.

Overall : 7/10
Intensity : 6/10
Fun Rating : 8/10
Airtime : 4/10
Positive Gs : 5/10

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~ THE VILLAIN ~
- Oh this was horrible. And I thought CCI couldn't put themselves to shame! GhostRider is 50x the ride this woody was. I was looking forward to a great and astonishing ride only to be shoveled into the dirt. I'd say this may be in part due to the Gerstauler trains, but the layout itself was also pathetic. The ride had many big drops, but gave no feeling of airtime or "ejector seat." There was also a part that seemed like a 'trick track' section, but I wasn't too sure. That part was also really rough. Heck, the whole damn thing was rough! The first drop went by in a snap and I was like "Was that it?" Overall, a very sad disappointing ride. *sigh*

Overall : 3/10
Intensity : 3/10
Fun Rating : 3/10
Airtime : 2/10
Positive Gs : 4/10

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~ RAGING WOLF BOBS ~
- This was my second ride of the visit at SFWoA. Yeup. Along with my next review of the park's third woodie - Big Dipper, my worst fears were confirmed. Worlds of Adventure's wood collection was basically 98% bullcrap. If any of you thought Magic Mountain's Psyclone was horrid, step up to the Raging Wolf Bobs, where not better than average drops and turns are highlighted by the seizure-like shaking roughness of the trains. Not even halfway through the ride, I was begging to God for the ride to end. I shudder to even think about this ride.

Overall : 2/10
Intensity : 3/10
Fun Rating : 2/10
Airtime : 2/10
Positive Gs : 3/10

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~ THE BIG DIPPER ~
- This one isn't as bad as Raging Wolf Bobs, but crappy nontheless. For a ride that was built in 1925, it still packs a good punch though. Very sharp airtime in some spots, but INCREDIBLY PAINFUL on the hills going up as it feels like its snapping upwards. Very shaky and bumpy.

Overall : 3/10
Intensity : 3/10
Fun Rating : 3/10
Airtime : 6/10
Positive Gs : 3/10

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~ SERIAL THRILLER ~
- This was my first Vekoma Suspended Looping Coaster. Just as I thought, it was painful. The transitions were horrible, the restraints were very bulky and they only ran one train, which made for the queue wait to be second longest in the park. The best part of the ride was knowing the train was getting closer to the brake-run.

Overall : 3/10
Intensity : 6/10
Fun Rating : 2/10
Airtime : 1/10
Positive Gs : 4/10

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*** This post was edited by kRaXLeRidAh on 8/8/2002. ***

I just have to ask one question. Did you ride front seat of Millennium Force? I swear everytime I ride the middle I think-good ride, but not great. Then I ride the front seat, and I am reminded of how incredible this ride really is. I'm sorry you didn't enjoy MF as much as you thought, but try the front seat, I really think it makes a difference.

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"Jessica, you're turning me into a criminal, when all I want to be is a petty thug." -Bart Simpson

Craig - You beat me to it. Front is the best hands down. It has so much airtime that it made me put my hands down for I feared I would fall out! Also, if you didin't ride in the front on Raptor, you are missing something else. This ride has an incredible view in the front, and is so smooth and still intense. Everyone is entitled to their own opinion but where you sit on some rides at CP can make the ride better/worst than from another seat.

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If you like Wicked Twister in the back, does that mean you like to get screwed in the rear?

Glad to hear a positive opinion about Iron Draggon and Mantis. I enjoyed those rides as well.

Really too bad Gemini wasn't racing at all. It's really a lot of fun when it does. Something to look forward to for next time!
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TOGO!

I really think that the best ride isn't in the front during the day....Oh No!! It's the back at night. Great airtime and the pull over the hill is so insane.

I agree about Raptor, you can't ride anywhere but the front to get the Raptor that we all know and love.

I was there Thursday, the hottest day this year in Ohio. So like you, I rode Disaster Transport. Also like you, we bought the 3d glasses. My friends and I all chipped in a quarter to get them. It was so funny too because we'd be like putting our hands up against where we think the wall is. But it was actually another 3 inches back, and we'd be like "whoaaaa, thats crazy" Everyone just looked at us. My favorite room was the one with the hands. Did you also notice that only everything that was orange popped out. And I do agree with you that they need to put A/C through the actual ride. We ended up going on it twice because of the heat. We just wanted to keep cool.

Nice TR though. I went to SoCal/Vegas about 2 weeks ago. I enjoyed both Knotts and Magic Mountain but was terribly dissapointed because Xcelerator was closed the day we were at Knotts (along with X at Sfmm.) Ghostie made up for any dissapointment I had though. Again just like Millennium Force, you can't experience Ghostie without going on it in the back at night. Great Ride! Alright I've drifted off topic a litlle. Glad you had a great time!!

PS: So uh, which do ya like better now? Sfmm or Cp? I'm not one of those people that's insane over Cp, my home park is Sfwoa and I love it to death. I can't wait to hear your TR on it.


kRaXLeRidAh said:

Airtime is minimal. You only get some on the parallel hills entering and exiting the island, and on that last hop.



There are only three hils on MF, where else were you expecting airtime. Second, MF was not design for airtime. I thought you knew that since you always like to compare CP/MM.

Everyone bashes Millennium Force for not having airtime, yet no one dares mention Goliath..

Great trip report by the way! Im really hyped about my trip next week. Too bad we went about 11 days apart.


coastingohio said:

PS: So uh, which do ya like better now? Sfmm or Cp? I'm not one of those people that's insane over Cp, my home park is Sfwoa and I love it to death. I can't wait to hear your TR on it.



As a park in whole, Cedar Point is better. I found that their coaster selection isn't better than Magic Mountain's however, but both on an equal level. But overall, yes, Cedar Point takes the upper hand.

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A CoasterForum Member
www.thrillnetwork.com/boards/index.php?referrerid=211

Awesome stuff! I think the way you put it is best, SFMM has better coasters, CP's though accually operate and have small lines, it seems like when X and Deja came, SFMM's reputation, which wasn't supposed to happen!

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See THE ULTIMATE in Orlando TR'S! Right now in the TR fourm!

Yeah, I went into Magic Mountain thinking it would be up to par with Cedar Point but I was totally forgetting that it was a Six Flags park. So of course there was trash all over the place and very crowded spots which I didn't really expect. By the second day there though, I started really seeing the park that Magic Mountain really was. It's my #2 park right behind Cedar Point. If I wouldve went in thinking about Sfwoa, I really think I would've come out thinking that it was better than Cedar Point. Oh well. I liked Knotts a lot too. Thats My #4 park now, lol. Close behind BGW at #3.

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Top 5:
5)Raptor 4) Goliath 3) Sros @Sfdl 2) Ghostrider 1) Millennium Force
Check Out My Site: CoastingOhio....And The Rest Of The Country

I'm pretty sure Millennium Force still has magnetic brakes, not friction brakes.

-Nate

I also want to add that Cedar Point had quite an amount of trash. More than what I have seen at Disneyland, Magic Mountain, and Knott's Berry Farm.

There was litter all over the place, mostly in the queues. Mantis' lagoon and queue area was completely covered with beverage bottles and paper cups, Millennium Force's border "flower garden" saw the same, and I had never seen so many cigarette butts in one park in my life.

So everytime I hear "Cedar Point is so clean" I'm sort of turning my head in the other direction. I too also thought the park would be clean from what I always hear from people, but it is in no way as clean as people make it out to be.

EDIT : Again, I want to add that Cedar Point has the best load and unloading rate on their rides! Compared to that of other parks I've been to, Cedar Point operators cut down loading time about half. Even though the queue waits were incredibly long because so many people are in the queue, the line is always moving.

And coasterdude318 -

I'm pretty sure the ride is running friction brakes now (to my great surprise). I had more than enough time while waiting in line to make sure what I was seeing (and hearing) was true. Not only was the sound like that of a friction system and not magnetic, but I was actually able to see up close that the clamps that used to house magnets were now strips of metal that within seconds clamp down and release on the fins on the train. And the biggest confirmation was that the "clamps" were no longer like those of SROS where they pull away from the train after it slows the train down.

*** This post was edited by kRaXLeRidAh on 8/8/2002. ***

The first set of magnetic brakes on Millennium Force never pulled away from the train like those on S:ROS at SFDL - they're mounted there permanantly and never move. Take a look: http://www.guidetothepoint.com/gallery/img.asp?img=h-mfconst326.jpg

I'm actually not the best one to talk about this as I'm not a Cedar Point or Millennium Force expert. But I was there less than a month ago and I'm fairly positive it still uses magnetic brakes (even if they don't sound like it!).

-Nate

Yeah! There we go. I wasn't sure at first, but the first set are friction, but following that is a slight bend and the next set is probably the retracting magnetic clamps.

No they are most definitely positively not Friction brakes.

They have the whoosh whoosh but that sound has always been there. They do sound like friction brakes but I can promise you they are not. Take a look at the Metal strips that go beween the magnets on the side of the train. They have never been touched.

The first set of brakes never clamps down, there is not even any air cylinders or anything out there.

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All I need is 4.5 million bucks and a half a mile long sliver of land and maybe someone could build me my very own Shivering Timbers.

*** This post was edited by MagnumForce on 8/8/2002. ***

I really don't agree with anything you said about Sfwoa, lol. It's my home park though, so I do have different opinions on it than some people do.

Where did you ride Big Dipper at? Because that ride is probably the best woody in the park, and a great ride. You just have to ride in the front to get the full effect. It just hurts like hell in the back.

Well I guess you don't think Xflight is all that great, but It's my favorite in the park. I always thought like I was flying on it, I don't know about you though. Oh well.

Did you go to the Wildlife side at all? Because it's awesome. I almost like it as good as or even better than the WildRides side. The rides side is so crammed in and not very fun to walk through. When you get to SeaWorld though, it's pretty much a whole new ballgame.

Ok, now about Cp's trash? What litter, I was there last Thursday and didn't see one piece of litter the whole day. Don't even get me started on Magic Mountain, that park was filthy with litter all over the place. Cedar Point has atleast 10x the amount of trash cans that Magic Mountain does. I'm not a Cp junky, but like I said, but this is just my own opinion. I don't side Cp, Sfmm was just disgusting. Cedar Point even has cleaners that come through the night. I saw the same litter at Sfmm one night, the next day when we got into the park. Around the entrance there was a bunch of litter and they didnt bother to pick it up at night. Knott's was an awesome relief after Sfmm in the filthiness category.

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Top 5:
5)Raptor 4) Goliath 3) Sros @Sfdl 2) Ghostrider 1) Millennium Force
Check Out My Site: CoastingOhio....And The Rest Of The Country

*** This post was edited by coastingohio on 8/8/2002. ***

I've just got one question for the author here. When you say:

"The ride ratings for this park is the same as those given to the ones at Cedar Point. Ride ratings given are compared only to themselves and not to other rides."

How come you then go on to compare every single ride at Cedar Point to other rides that you had rode? How do you ever have fun at parks if you don't ride a ride with an open mind? This makes me quite upset when people are hypocrites.

And no, Millennium Force does not use friction brakes. Never has, never will.

Good TR. I agree that most of SWOA's wood is crap, besides Villain. Which was sweet last year but I heard is sucks this year. To bad you found CP to be filthy, I thought is was very clean, as for SFMM thats a different story...:(

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Steel: 1)MF, 2)Goliath, 3)Magnum
Wood: 1)Villain, 2)Beast, 3)Roar(SFMW)

The first set of Brakes on Millennium Force are magnetic. They do sound loud, but it's always sounded that way.

-seth


coastingohio said:

I really don't agree with anything you said about Sfwoa, lol. It's my home park though, so I do have different opinions on it than some people do.

Where did you ride Big Dipper at? Because that ride is probably the best woody in the park, and a great ride. You just have to ride in the front to get the full effect. It just hurts like hell in the back.

Well I guess you don't think Xflight is all that great, but It's my favorite in the park. I always thought like I was flying on it, I don't know about you though. Oh well.

Did you go to the Wildlife side at all? Because it's awesome. I almost like it as good as or even better than the WildRides side. The rides side is so crammed in and not very fun to walk through. When you get to SeaWorld though, it's pretty much a whole new ballgame.

Ok, now about Cp's trash? What litter, I was there last Thursday and didn't see one piece of litter the whole day. Don't even get me started on Magic Mountain, that park was filthy with litter all over the place. Cedar Point has atleast 10x the amount of trash cans that Magic Mountain does. I'm not a Cp junky, but like I said, but this is just my own opinion. I don't side Cp, Sfmm was just disgusting. Cedar Point even has cleaners that come through the night. I saw the same litter at Sfmm one night, the next day when we got into the park. Around the entrance there was a bunch of litter and they didnt bother to pick it up at night. Knott's was an awesome relief after Sfmm in the filthiness category.

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Top 5:
5)Raptor 4) Goliath 3) Sros @Sfdl 2) Ghostrider 1) Millennium Force
Check Out My Site: CoastingOhio....And The Rest Of The Country



Well people usually tend to want to think better of their homes parks. Can't blame you.

As for Big Dipper, I rode in the second car so that would be considered near the front. And still, it hurt like a mother____.

X-Flight wasn't all that great to me. Not only because I had been on Stealth already, but because the ride was just uncomfortable and not thrilling.

I didn't go to the Wildlife section because of the limited time I had. I arrived at the park at approximately 4 PM and the park rides closed at 9 (park itself closes at 10). So I believed I needed to rush my way into getting all rides in while photographing all of them before dark, so strolling near animal pens weren't really on my mind then.

Now, I'm not a Cedar Point hater, but I was truly surprised by the amount of trash I saw. I'm not saying this to get any of you angry, frustrated, or just to make another park look better, but seriously, I have never seen so much trash before in ANY park (*gasp* even Worlds of Adventure). Now, I'm not talking mostly the open midway (there were some), but mostly in areas around the rides such as queueing lines and exit paths. No other park was as bad as Cedar Point when it came to this, to my experience. Now, I'm pretty sure Busch Gardens Old Country could live up to the "cleanliness" everyone says, but Cedar Point is in no way as "clean" as everyone made it out to be. I learned first hand.

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