3D Rollercoaster and Animation!

Tuesday, March 28, 2006 8:25 PM
It's been a while since i've modeled much. I did this over my Spring Break and thought you guys would get a kick out of it. I still have some work to do, but you get the idea. When I finish i'll try to post an action video of the whole thing!





And the video:


Tuesday, March 28, 2006 8:33 PM
that ride looks dope!
Tuesday, March 28, 2006 8:44 PM
BuildingTech: Butter smooth. Some intresting transitions and placement of inversions. 9/10

Adrenaline: Seemed a bit sluggish in parts. Some of the inversions could of been better with a little more speed. Not bad, the track kept me guessing which way to go next. 8/10

Originality: Not a NoLimts track, but built in 3D Studio Max gives the highest originality. I couldn't do something like that even if I tried! Very nice modeling job! 10/10

Overall, a solid build. Great work on the track, can't wait for the final project!



Wednesday, March 29, 2006 5:52 PM
I like the placement of transitions. The turns also are placed well to give you a feeling of not being able to see the track ahead of you. I like the "trick" track at the end also. Not too many loops close together. Nice choice of track..looks like a B&M build. Curious as to the actual size of the footprint as well as total liner feet length of the track.
Wednesday, March 29, 2006 6:08 PM
Looks fun!

What program did you use?

Wednesday, March 29, 2006 6:19 PM
I think Badnitrus has competition, or at least a co-worker! ;)

Seriously, really good job dude. I like the touch on the typical B&M layout too. Only two suggestions:

1. Compact everything a little, it might just be the speed the video was shot at, but it seemed like everything before the MCBR was excessively drawn out ... at like 80% of it's size, that's one POWERFUL coaster.

2. Edit: never mind the comment on the first hill - looked at the overall shot again and realized you had another cool element at the top of the hill, way to go! I think Stengel could use a lesson from you on originality ;)

Not saying I can do any better, just saying that's what I noticed! And very nice use of the modern "spread" Cobra Roll *** Edited 3/29/2006 11:21:13 PM UTC by Impulse-ive***

Wednesday, March 29, 2006 7:01 PM
Thanks for the comments! I'm nowhere neat Badnitrus quality. They theme their rides soo well. I've noticed some beemers are alot... more tame these days. I also enjoy big 'awe-inspiring' turns (thus i LOVE Millenium Force). I guess it's just a personal thing, but for my next ride I think a tight Invert would be fun! I've been doing this for about 4-5 years so I've had some practice.

It's on 3D Studio Max. Im still working on it, and am planning a new video when i finish it, so hang with me.

Wednesday, March 29, 2006 8:45 PM
Very nice. It reminds me of some of Keith's early work. The pacing does seem to slow down a touch too much in some of the inversions.

Keep up the good work. I know how much time goes into rendering them.

Saturday, April 1, 2006 3:42 AM
I like it, the elements are all somewhat unconventional -
at first I thought "what a really flat first drop" but then I realised that flat drops also have a very cool quality, and that gaining speed slowly is also quite thrilling. (Revolution e.g. has a very flat drop into the loop)

I like the way the elments fit together optically and the way that all seems to be "inclined" loops or overbanks instead of straight vertical - that gives the ride a kind of signature.
It seems to be a coaster with very few quick or violent transitions something that I personally like as well.

One comment I have on the 0G roll, it seems the track rolls around somewhere very near the spine, I think it's possible in 3D Studio Max to raise the handle for the geometry a little so that it twists more toward the so-called "heartline" when it's extruded along the path of the track.
This is generally observed - with some few added tricks and individual differences on different elements - in real coasters as well, and makes modelling a smooth 0G roll much easier!
(NoLimits doesn't do it either, though - maybe there's some patent issue with "heartline design").
The roll also starts rolling rather abruptly and then takes a long time to wind back, but that can work if the hill itself observers the 0G parabola-outline.

But, kudos, it must be a lot of work doing this with 3D Studio Max. Badnitrus must have spend a long time working on scripts or plugins to get results quicker.

*** Edited 4/1/2006 8:54:14 AM UTC by superman***

Saturday, April 1, 2006 2:25 PM
The line is on a 'heartline'.... but I may have put it too low. Maybe it's more like a 'kneeline'. I made some trains for the animation yesterday, i'll try to post some pics of them.
Saturday, April 1, 2006 4:09 PM
I'm working on a 3d animation for for animation class final project. It's my first take on an actual 3ds Max coaster creation, so I kept it simple. Mine will include a full 3d train Dive Coaster, with station and emphasis will draw on actual working animaton, camera angles, materials, and more technical items etc, etc, etc... I was browsing this thread and thought I'd add post some of my animation as well :-D




*** Edited 4/1/2006 9:25:10 PM UTC by ctu_anthony***

Saturday, April 1, 2006 4:21 PM
Nice job to the both of you. I wish I had the patients to do that. I'll stick to my AutoCAD and Inventor drawling for now.
Sunday, April 2, 2006 7:10 PM

There's just a short preview of how the trains look on the track. I'll try to take some more pictures as well in a bit.

Sunday, April 2, 2006 7:12 PM

Coasterdom said:
Nice job to the both of you. I wish I had the patients to do that. I'll stick to my AutoCAD and Inventor drawling for now.

Maybe that's how doctors get rich, by making their patients do work for them... ;)

*** Edited 4/2/2006 11:12:44 PM UTC by pkidelirium***

Sunday, April 2, 2006 8:55 PM
I like the videos. That's some pretty good work.
Wednesday, April 5, 2006 3:50 PM
Awsome job you two. very nicely done I look forward to seeing it full
Friday, April 7, 2006 6:11 PM

This is pretty much the final video of it! The song is more of joke, since I dont have any stock B&M sounds to do a proper video with. Hope you guys like it!

Sunday, April 9, 2006 6:33 PM
No sense in starting a new topic, here's what I did last night... Anyone recognize it?



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