3D Rollercoaster and Animation!

It's been a while since i've modeled much. I did this over my Spring Break and thought you guys would get a kick out of it. I still have some work to do, but you get the idea. When I finish i'll try to post an action video of the whole thing!

http://img.photobucket.com/albums/v76/DLDude/Rush.jpg

http://img.photobucket.com/albums/v76/DLDude/Rush1.jpg

http://img.photobucket.com/albums/v76/DLDude/Rush2.jpg

http://img.photobucket.com/albums/v76/DLDude/Rush3.jpg

And the video:

http://www.youtube.com/watch?v=R3QFGI2R7UQ

that ride looks dope!
BuildingTech: Butter smooth. Some intresting transitions and placement of inversions. 9/10

Adrenaline: Seemed a bit sluggish in parts. Some of the inversions could of been better with a little more speed. Not bad, the track kept me guessing which way to go next. 8/10

Originality: Not a NoLimts track, but built in 3D Studio Max gives the highest originality. I couldn't do something like that even if I tried! Very nice modeling job! 10/10

Overall, a solid build. Great work on the track, can't wait for the final project!

9/10

-nesdude


Geauga Lake - We is Gooder.
I like the placement of transitions. The turns also are placed well to give you a feeling of not being able to see the track ahead of you. I like the "trick" track at the end also. Not too many loops close together. Nice choice of track..looks like a B&M build. Curious as to the actual size of the footprint as well as total liner feet length of the track.

Blue People fly sideways when it rains...
Looks fun!

What program did you use?

I think Badnitrus has competition, or at least a co-worker! ;)

Seriously, really good job dude. I like the touch on the typical B&M layout too. Only two suggestions:

1. Compact everything a little, it might just be the speed the video was shot at, but it seemed like everything before the MCBR was excessively drawn out ... at like 80% of it's size, that's one POWERFUL coaster.

2. Edit: never mind the comment on the first hill - looked at the overall shot again and realized you had another cool element at the top of the hill, way to go! I think Stengel could use a lesson from you on originality ;)

Not saying I can do any better, just saying that's what I noticed! And very nice use of the modern "spread" Cobra Roll *** Edited 3/29/2006 11:21:13 PM UTC by Impulse-ive***


Brett, Resident Launch Whore Anti-Enthusiast (the undiplomatic one)
Thanks for the comments! I'm nowhere neat Badnitrus quality. They theme their rides soo well. I've noticed some beemers are alot... more tame these days. I also enjoy big 'awe-inspiring' turns (thus i LOVE Millenium Force). I guess it's just a personal thing, but for my next ride I think a tight Invert would be fun! I've been doing this for about 4-5 years so I've had some practice.

It's on 3D Studio Max. Im still working on it, and am planning a new video when i finish it, so hang with me.

Very nice. It reminds me of some of Keith's early work. The pacing does seem to slow down a touch too much in some of the inversions.

Keep up the good work. I know how much time goes into rendering them.


It's still me, here from the beginning back in 1999. Add 1500+ posts to the number I have in the info section if you care about such things.
I like it, the elements are all somewhat unconventional -
at first I thought "what a really flat first drop" but then I realised that flat drops also have a very cool quality, and that gaining speed slowly is also quite thrilling. (Revolution e.g. has a very flat drop into the loop)

I like the way the elments fit together optically and the way that all seems to be "inclined" loops or overbanks instead of straight vertical - that gives the ride a kind of signature.
It seems to be a coaster with very few quick or violent transitions something that I personally like as well.

One comment I have on the 0G roll, it seems the track rolls around somewhere very near the spine, I think it's possible in 3D Studio Max to raise the handle for the geometry a little so that it twists more toward the so-called "heartline" when it's extruded along the path of the track.
This is generally observed - with some few added tricks and individual differences on different elements - in real coasters as well, and makes modelling a smooth 0G roll much easier!
(NoLimits doesn't do it either, though - maybe there's some patent issue with "heartline design").
The roll also starts rolling rather abruptly and then takes a long time to wind back, but that can work if the hill itself observers the 0G parabola-outline.

But, kudos, it must be a lot of work doing this with 3D Studio Max. Badnitrus must have spend a long time working on scripts or plugins to get results quicker.

*** Edited 4/1/2006 8:54:14 AM UTC by superman***


airtime for everyone
The line is on a 'heartline'.... but I may have put it too low. Maybe it's more like a 'kneeline'. I made some trains for the animation yesterday, i'll try to post some pics of them.
I'm working on a 3d animation for for animation class final project. It's my first take on an actual 3ds Max coaster creation, so I kept it simple. Mine will include a full 3d train Dive Coaster, with station and emphasis will draw on actual working animaton, camera angles, materials, and more technical items etc, etc, etc... I was browsing this thread and thought I'd add post some of my animation as well :-D

http://img.photobucket.com/albums/v142/anthonydomenici/track_005.jpg

http://img.photobucket.com/albums/v142/anthonydomenici/track_003.jpg

http://img.photobucket.com/albums/v142/anthonydomenici/000_train.jpg

*** Edited 4/1/2006 9:25:10 PM UTC by ctu_anthony***

Nice job to the both of you. I wish I had the patients to do that. I'll stick to my AutoCAD and Inventor drawling for now.

Coasterdom.com

http://www.youtube.com/watch?v=jN4YgXuutCw

There's just a short preview of how the trains look on the track. I'll try to take some more pictures as well in a bit.


Coasterdom said:
Nice job to the both of you. I wish I had the patients to do that. I'll stick to my AutoCAD and Inventor drawling for now.

Maybe that's how doctors get rich, by making their patients do work for them... ;)

*** Edited 4/2/2006 11:12:44 PM UTC by pkidelirium***

I like the videos. That's some pretty good work.

Don't Fight It, Ride It, RAGING BULL!!!!!!- Six Flags Great America

Awsome job you two. very nicely done I look forward to seeing it full
http://www.youtube.com/watch?v=uJcsJpJVxjg

This is pretty much the final video of it! The song is more of joke, since I dont have any stock B&M sounds to do a proper video with. Hope you guys like it!

No sense in starting a new topic, here's what I did last night... Anyone recognize it?

http://img.photobucket.com/albums/v76/DLDude/Speed.jpg

You must be logged in to post

POP Forums - ©2025, POP World Media, LLC
Loading...