Is there a source on that? Are we to believe that Intamin can't even get a pair of track switches right?
Well that isn’t totally far-fetched. I mean TTD was designed to run 6 trains with no switch-track and it never runs more than 5...
But then again, what do I know?
It’s not that they couldn’t ‘get them right’. Intamin tends to overuse switches and sensors. Any time there are more moving parts, there’s more of a chance for things to go wrong. It’s easier and there’s less of a chance of a minor sensor error that could shut the ride down and cause longer waits with more moving parts. That’s part of why they made the switch.
As for sourcing, I have a source but I doubt saying who that is would make any difference as it’s not like the info was in a press release from what I recall.
ShaneDenmark said:
Well that isn’t totally far-fetched. I mean TTD was designed to run 6 trains with no switch-track and it never runs more than 5...
This is because it can actually hit a better interval, higher capacity with 5. Nothing to do with transfering and sensors. More with stacking, the speed of the humans loading.
It loads, unloads, and moved 2 trains at a time... Not saying you’re wrong but can you explain how running one less train achieves the things you mentioned? I thought I read they went with 5 trains because they couldn’t move 6 without tripping the previously mentioned over abundance of sensors...
But then again, what do I know?
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