134.8 MPH

Tuesday, January 29, 2008 3:01 PM
Kick The Sky's avatar Whilst I think this is a STUPID idea, using the same concept I think one could make a ride that is more suited to the Nurnburgring, albeit at a much higher cost.

You have an initial launch like before, BUT, instead of flying through the next turn right away there is a set of brakes. BRAKES, you scream? Yes, brakes, like a car or a motorbike must use to navigate a corner. So, then you go through a corner and then you hit a set of boosters. Then another set of brakes, a banked turn and boosters. Set the layout to be like any popular F-1 course. Then, have the coaster cars be like the motor bikes. It would be like racing a motor bike where you are banking into the turns and such.


Certain victory.

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Tuesday, January 29, 2008 3:35 PM
Somehow we are mostly getting weirdo attractions in Germany right now.
Like looping waterslides and rides that launch and then just stop.
For some time I thought German security regulations were too tough to allow for really big coasters, but now I think it must be something else - neightbors complaining, some kind of public city planning problem or the UNESCO intervening against "cultural heritage" destruction or something...
airtime for everyone
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Tuesday, January 29, 2008 3:58 PM
Sawblade5's avatar That coaster listing makes me tempted to attend the 2009 F1 European Grand Prix. Anyway I think the better trill ride would be the 172 turn 12 mile Road Course around here (in which I drive on in Gran Turismo 4).

Anyway I found a layout link the the article in German: http://www.spiegel.de/flash/0,5532,16613,00.html The coaster would be located along the main home stretch of the Nürburgring Grand Prix Circuit. I wonder if they're going for a Suzuka Circuit Style here.

*** Edited 1/29/2008 9:15:34 PM UTC by Sawblade5***


Chris Knight

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Tuesday, January 29, 2008 5:00 PM
This doesn't sound like fun.
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Tuesday, January 29, 2008 5:14 PM
Sheikrafanatic's avatar Did anyone look in that layout and flash link the cars look different, in the original article the trains look like they would be on arrow track but in the flash one the trains look like X-Car trains and have the opposite type of track.

Webmaster/Podcast host for Coasterfanbase.com
Coasterfanbase.com

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Tuesday, January 29, 2008 5:29 PM
Funny how they have the Gerstlauer X-car in that article as an example how the ride is going to look.

As far as I can see, Gerstlauer is having not much to do with the planned ride.

In coaster publicity people seem totally ready to exchange any coaster for any other one as long as it looks cool.

P.S.^ I didn't update the page for 9 minutes obviously so I didn't see your post, Shekrafanatic - sorry about that. *** Edited 1/29/2008 10:32:07 PM UTC by superman***


airtime for everyone
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Tuesday, January 29, 2008 5:31 PM

RoarsLoudly said:
This doesn't sound like fun.

Great. One less person in the queue in front of me.

Personally, the launch on these ridiculously fast coasters is what makes the ride for me. The rest is fluff. That's probably why I liked Dodonpa so much; there's plenty of time to savour the launch.

You can keep your 120 metre towers.


I develop Retro Games for macOS, iPhone, and iPad when not riding coasters.

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Tuesday, January 29, 2008 5:36 PM
are you a fan of "linear gravitrons" then?

:)

But I agree, sometimes the fun lies in things that you don't suspect - even though I always did enjoy the weightlessness aspect of the tower portions of launched rides.

I really whish they would throw at least some S-curves in there, like a proper racing track, in order to make the Formula-1 simulation more perfect.


airtime for everyone
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Tuesday, January 29, 2008 5:52 PM
True enough. It'd be nice if the ride followed a bit more of the circuit, but it isn't going to, and that's that. However, I'm sure it'll be fun nonetheless.

I develop Retro Games for macOS, iPhone, and iPad when not riding coasters.

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Tuesday, January 29, 2008 5:55 PM
I am sure there are people who have driven the autobahn and probably are thinking I have to commute at a slower pace.

I think it would be cool if they had other trains racing on different tracks.

Finally, the company making the trains, I think are the new PTC of steel.


Bolliger/Mabillard for President in '08 NOT Dinn/Summers

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Tuesday, January 29, 2008 6:31 PM
I would have liked to see an inline twist along or a heartline roll. Imagine doing a heartline at 135mph. That would be suhweeeet!!! *** Edited 1/30/2008 1:48:56 AM UTC by manofthechurch***
Top 5, in no particular order: 1. MF 2. Maverick, 3. Kraken 3. El Toro, 4. TTD 5. Superman Krypton Coaster Top overrated coasters: 1. Incredible Hulk (Boooooring!) 2. Nitro 3. Expedition G-force 4. Goliath(SFMM) 5. Any Dive Coaster
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Tuesday, January 29, 2008 9:31 PM
I sure wouldn't want to go through a heartline roll at 135mph.

RIDE ON!

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Tuesday, January 29, 2008 10:06 PM
Ugh. Don't start with me. Minus the sensation of speed, there would be ZERO significant difference in forces between a properly designed heartline roll made for a train going 30 mph and one designed for a train going for 300. Sure, one would look a whole lot different (read: longer) than another, but otherwise, there's no reason why that's impossible or even difficult to imagine.

It's like saying "I'm sure I wouldn't want to ride a 300 ft tall coaster, the Gs at the bottom of the hill would kill me!"

Don't mean to be a d!ck, but it's a pet peeve. *** Edited 1/30/2008 3:08:42 AM UTC by BBSpeed26***


Bill
ಠ_ಠ

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Tuesday, January 29, 2008 10:19 PM
Mamoosh's avatar A Zero-g roll at 135mph? Yikes...no thanks!
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Tuesday, January 29, 2008 10:53 PM
If it can be done in NoLimits, it can be done in the real world...

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Tuesday, January 29, 2008 11:03 PM
matt.'s avatar

BBSpeed26 said:
Don't mean to be a d!ck, but it's a pet peeve.

I've seen the same kind of thinking for the past 10 years by coaster enthusiasts so I'm assuming it will probably never end. The Maverick snafu probably won't help things.

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Wednesday, January 30, 2008 3:23 AM

BSBMX said:
If it can be done in NoLimits, it can be done in the real world...

Yes, but if it pulls 15G in NoLimits it'll probably hurt people in the real world - not to mention being a maintenance nightmare.


I develop Retro Games for macOS, iPhone, and iPad when not riding coasters.

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Wednesday, January 30, 2008 6:36 AM

BBSpeed26 said:
Ugh. Don't start with me. Minus the sensation of speed, there would be ZERO significant difference in forces between a properly designed heartline roll made for a train going 30 mph and one designed for a train going for 300. Sure, one would look a whole lot different (read: longer) than another, but otherwise, there's no reason why that's impossible or even difficult to imagine.

It's like saying "I'm sure I wouldn't want to ride a 300 ft tall coaster, the Gs at the bottom of the hill would kill me!"

Don't mean to be a d!ck, but it's a pet peeve. *** Edited 1/30/2008 3:08:42 AM UTC by BBSpeed26***


Yeah, I am agreeing with you. If it is designed the right way, the G's wouldn't even change. THe Maverick heartline is a whole different thing. That roll was preceeded be a hard right turn.


Top 5, in no particular order: 1. MF 2. Maverick, 3. Kraken 3. El Toro, 4. TTD 5. Superman Krypton Coaster Top overrated coasters: 1. Incredible Hulk (Boooooring!) 2. Nitro 3. Expedition G-force 4. Goliath(SFMM) 5. Any Dive Coaster
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Wednesday, January 30, 2008 8:08 AM
DawgByte II's avatar I wouldn't care about inversions... but man, mega air-time if you're travelling 100+ mph over some mad bunny-hills.

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Wednesday, January 30, 2008 9:58 AM
janfrederick's avatar

Kick The Sky said:


You have an initial launch like before, BUT, instead of flying through the next turn right away there is a set of brakes. BRAKES, you scream? Yes, brakes, like a car or a motorbike must use to navigate a corner. So, then you go through a corner and then you hit a set of boosters. Then another set of brakes, a banked turn and boosters. Set the layout to be like any popular F-1 course. Then, have the coaster cars be like the motor bikes. It would be like racing a motor bike where you are banking into the turns and such.


Building on that: How about a formula circuit with 4 parallel tracks. The cars actually race. Perhaps give the riders a little braking control. If they don't brake enough, they are penalized during the next set of boosters. Then have the riders complete several circuits.

Oh, and for the Mooshies, throw some hills in there for fun. ;)


"I go out at 3 o' clock for a quart of milk and come home to my son treating his body like an amusement park!" - Estelle Costanza
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