If so, why isn't it open, lol. Does anyone know why it's been down for so long, lsm problems, train problems?
The launch mechanism has *always* been a problem, from way before the "coaster" (hehe) opened. The latest rehab is supposed to make the ride functional again, but I don't expect that it will EVER again: 1) race, or 2) reach 100mph.
Maybe others know better, I'm drawing conclusions based on what I've read about it...
Why haven't they been able to get the thing to work? Australia's works perfectly year-round (daily misfires and whatnot are common, but that's the same on most launch rides). Given that they both have the same components, I can only assume that the problem is with the system running the ride, so why couldn't/haven't they burnt a copy down here and FedExed it up?
Then again, there's probably nothing wrong with the ride. It's cheaper to leave it sitting there doing nothing... and to SFMM it still counts as a coaster.
SFMM's policy is that it's cheaper to leave SBNO rides *as is* (AND count them) than to fix and/or remove, LOL...
Just wondering...did SFMM ever have ALL their coasters operating at one time, because their Guinness claim should require that much, no?
*** Edited 3/23/2004 1:24:10 AM UTC by GoliathKills***
If you would have asked me a few years ago, "What far away park do you most want to visit?", I would have easily said SFMM. Nowadays I would not say that because I wouldn't want to take a chance. The park has had some very bad ride closure and capacity issues lately, and it just seems to be getting worse and worse.
Don't they see how all of the bad opinions of the park are affecting them? What's wrong with them anyway? Why don't they fix problems and try harder? It seems that they are just letting the place rot. I'll wait until they get their act together until I consider them as a dream park again, IF that ever happens.
It seems like they WANT the park to end up like SFWoA. Wouldn't it be great if CF bought MM? Hmmm...
but I don't expect that it will EVER again: 1) race, or 2) reach 100mph.
One year ago this month I went to the park with some friends and had never seen the place so dead. We ended up riding Superman 12 times or so. During one of our rides, there were only 5 of us in the car. Because we had a light load, we went faster down the launch track and made it up to the brakes at the top.
I have ridden Superman probably 30 times since it opened and have only gotten that close to the top one time, but, it still can happen if the load is light. I believe that's the key.
As for racing, I have never seen it race in person.
Seriously, if there's any coaster (or "coaster") in the world today that is outdated almost beyond ridability, it's S:TE. The energy expended and the amount of space this ride takes up is hilarious.
The park had 11 of their 16 coasters running that day. I managed to hit 10 of those. It was a busy summer day and many of the rides were run with one train when they were capable of running far more. The customer service in general was horrible with a notable exception in merchandising and in customer relations where I spent a half hour writing up a complaint to the park. It was a thoroughly miserable day where I spent most of the day pissed off at the service and was unable to enjoy the rides that I did manage to get on.
To many here in the enthusiast community you don't really give a crap about customer service and are just happy if you get your rides on your coasters. To me a bad customer service experience will taint my entire day and will make it likely to not visit the park again. That is likely to be the result with SFMM unless they change things remarkably.
Is SFMM starting to have the same kinds of problems?
The rides are generally pretty good. X is pretty overrated and Revolution is underrated. The steel coasters to the right are all great rides. Colossus, thanks to its steel-ness, is a very smooth ride. Psyclone is not unbearable. Viper's typical Arrow looper, which I don't think is a bad thing. Ninja was my first and only ever suspended, which I think is a nifty ride, even if it's a bit chuggy.
The problems for me weren't with the rides. It's with the lack of capacity and some very very questionable operations in that sense. Why the hell do they not have the budget to keep two trains running on X, with a 3+ hour queue, yet they have three trains running on the queueless Revolution? Why do they have a single train on Goliath with 90 minute queues, but two trains on the walk-on Scream!?
The park's also pretty depressing to walk around. If it ain't a coaster it ain't running. Most of the shops are empty shells. The stunt show is dead and falling apart. Footpaths are cracked and old concrete that collects puddles of water in the rain and there's piles of dead leaves everywhere.
There's a bit of a lack of other rides. I understand they've got some of them up and running, but what's that make? I count maybe half a dozen non-coaster adult rides in the park.
Exactly like that, too. But yeah, the station is kinda off in the middle of NOWHERE. I couldn't really see many people wandering back there on the days that Ninja's closed.
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