I've been playing the Fungus Woods scenario lately. You need 2500 people by year 4. The only way I can attract people is to build or advertise. The only way to do those things is to make some cash. When I raise the gate price, the people won't come. When I lower it, I lose money.
This leaves me with little money, so all I can do is sit there and stare at the dollar ticker in the corner waiting for it to s-l-o-w-l-y increase.
Maybe it's just me, but I don't find this fun. I need to be building, doing anything. If I want to stare at how little money I have left, I'll check out my stock portfolio.
Any tips out there on how to make these things better?
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If you could just see the beauty... these things I could never describe. Pleasures and wayward distraction; is this my wonderful prize? --Joy Division
Of course if you don't want to take that approach you can just use a trainer to freeze your cash flow at the maximum amount & start going on a free for all building spree.
If you want to build, use a blank map or a moneyless scenario. If you want to address the challenges of money management, goal completion, problem solving (basically Sim game style elements) - play the money scenarios.
I'm still one of the odd ones who finds the large mega maps with trainers manipulating game play and unlimited amounts of cash to be the most boring all all. It takes no skill, there is no challenge and it gets old just slapping down whatever you want, whenever you want. Give me something to work around.
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www.coasterimage.com
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If at first don't succeed, find out if the loser gets anything.
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Final Deja Vu Count for the 2002 Season: 52
http://www.SFGAmWorld.com
MarimbaGuy87 said:
I personally feel they're the easiest.
Seriously? That makes no sense. If you apply the same approach to pay per ride scenarios you'll make WAY more money. More money = "easier"
That's not to say pay per entry scenarios are hard, per se. Like the first RCT, advertising is the key to the entire game. But at $10+ a coaster ride (easy if you build decent coasters) you bring in so much more money over the pay per entry that I don't see how anyone could call the pay per entry easier. Both are easy to do, but I just can't see how pay per entry is easier than pay per ride.
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www.coasterimage.com
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If at first don't succeed, find out if the loser gets anything.
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