? about Real Park Recreations

I have always had trouble recreating real parks and i was wondeing if anyone out there could give me some advice on making real park recreations.

I recreated Carowinds my best advice is to decide how reall you want it or peep friendly until rct2 comes out you cant make a peep friendly par with wide paths and narrow ones dont look realistic

I pre built all the coasters before putting them in the park (not possible with terrain coasters) after I placed them I built the rest of the park around them

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JOHN
RCT INSOMNIACS
KIMBERLY LAKE INC.

Yea but what do you use to know where to build what. So i try using a map or use a map of a park i visit often. Do you kinda get what i saying? I want to build a real park recreation a close to realistic as i can.

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Are You Ready!?

*** This post was edited by XtremeScream on 7/19/2002. ***

I never try to do "real" parks.

First of all... I don't use any trainers... just "out of the box" RCT. Also, because of several computer crashes and losing saved games, I never got to the mythical (?) Mega Park at the end.

Keeping that in mind, the best "sand box" out there is the Arid Heights scenario in LL. The limits being land size (can't do anything about that), constraints of the game such as coaster tracks that don't quite bend and fit like real ones (can't do anything about that either), paths that must be single width else the less than brilliant peeps will get lost.

What I find myself doing is building parks that are "based on" or "Inspired by" real parks, but not intended to be recreations.

I have also started the Arid Heights scenario, flattened all of the land and removed all trees, cacti, ruins, water, etc and then let it run for about 20 game years with out touching it. This a) closes the park because you have not met your objectives and b) by that point in the game, all ride, shop and theming options are available. I then saved this scenario as "Proving Ground". When I want to build a ride in another scenario, I first build it in the "Proving Ground", test it, make sure it works, etc and then save it off to later be placed in the other scenario. As stated above, this does not work if you want to build below ground. It saves all of that time "wasted" while building and testing... time that not only eats up money, but also can cause the rest of your park to slip because you are spending a heck of a lot of time on one ride while not improving other areas.

I also use the "Proving Ground" as a jump off point for other parks that I do want go get to look realistic (though not realistic recreations of any certain parks). Granted, there are no peeps running around (that is the draw back), but the good thing is you can creat multiple width paths that look realistic, you can create rides that look realistic (ever notice how rides always seem to be too intense for the peeps in the game, even though they actually are probably tamer than their real world models?) and in general make a more realistic looking park. You don't have to fill it with coaster upon coaster to keep the peeps happy... you can load it with flat rides etc with only one or two coasters for example.

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Will we ever see Lucy's "Psychiatric Help - 5cents" booth in Camp Snoopy?

Trial and error is my method. I try to have a park map handy while I build. When theres a coaster in the back of the park like Mean Steak at CP I'll start with that then build my paths to the front of the park. That way I can get the basic layout of the park then build paths most of my paths around the park without adding any flat rides. That way you don't have to go back and demolish all the rides, benches, food stands and other junk if you run out of room.

No matter what you do you can never get the park perfect but you can get pretty close.

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Knoebels visits in 2002. 6

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