Re: Exporting track data from No Limits to CAD Software
Exact node points: Double-click the node you want, read values off the control panel that pops up. Gives you the Bezier handle locations too if that helps at all. Only displays them to two decimal places though so depending on how closely packed your control nodes are you may run into accuracy issues.
Also you might starting out with a recreation or generally a coaster that's a bit better put together than Loch Ness Monster. IIRC that was one of the ones included with the first release of the program, before some of the more talented hand-builders started popping out of the woodwork and/or before the near-perfection that's possible with things like Elementary and FVD. [edit: Actually, a great place to start would be the Flying Dutchman track that came with the Flyer update (1.6 I think). I've heard that the track data was imported directly from Vekoma in order to help showcase the Flying Dutchman, so theoretically it should be the most accurate recreation out there.]
Also a disclaimer is that I'm running NL 1.7, and know that the vertex panel wasn't included in the initial release of the program, so depending on how up-to-date you are, your mileage may vary.
Last edited by BBSpeed26, July 29, 2009, 8:15P
Bill (I edited this post didn't I... yup, I knew it)