I'll admit, I'm a bit of a NL fanboy. I actually dropped the RCT3 Wild Beta test over it. For some reason, that point and click dropping track never sank well with me, I wanted more control. NoLimits gives me this control in anyway I feel fit. Sure, it may take forever to take all the little kinks and bumps out of a ride, but the final product is, in my opinion, worth it after putting so much time in for a nice ride.
Could NoLimits improve? Of course it could! If you read that article in the updates section, he also mentions an update to regular NL in 2006, going from v1.55 to v1.x, fixing a few bugs and introducing new train styles (rumors are the 4D and a flying). Considering he is giving free updates to a product that we already paided for shows that he wants NL to improve, and I think that's more than any of us could ask for.
I agree with a lot of people in this thread. I'm in the same boat with Matt, I've always wanted to build a coaster since a young age, and although RCT was a good start, it was nothing compared to NL. I enjoy the challenge of making a coaster just perfect, spending hours fixing all those little pumps and kinks in the track, the sense of accomplishment is great for me.
However, I also agree with Jeff with the whole "do a section, have the train run just through that section, repeat." That would be a nice thing and convienent, but my guess is that it would take some of the challenge of going back a little at a time and fixing it. But hey, I'm all up for a modified way to do something.
Is NoLimits great now? Yes. Will it still be great in the future? Hopefully even better. Will NoLimits 2 be good? Also, hopefully better.
-nesdude
Geauga Lake - We is Gooder.